I've never been a fan of unlocking mechanisms in these types of games. I guess I enjoy it on other genres since there's sort of "unlocking" mechanisms in RPGs, or at least a wait on a lot of stuff.
I would not like unlocking mechanisms in civ (other than the super secret unit which I don't give a crap about and doubt it'll do squat for regular gameplay anyways).
yeah, unlocking is fine for an FPS game or and RPG, but with a strategy game like Civ, i think you need to have all the bells and whistles out of the gate.
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