Unofficial BTS 3.13 patch

Well, you'd have to read the bug forum thread to get a complete understanding of it - it's not going to overwrite currently existing Civs, just previously existing (ie, ones that were destroyed). But it still causes a lot of problems.

Bh

Ah right ;) Its quite likely to happen in my games, what with marathon and huge maps, so dloaded your new .dll and feel like playing a serious game as Greece today (probably inspired by watching that entertaining rubbish "300" on DVD last week)...

We can't praise you enough though pal for making the game work as it should ;)
 
  • Prevented new Colonies from overwriting previously existing Civs

Bh
Exactly how did you fits this? Without the 40 civs mod is it possible to have a colony with (for example) 18civs world map game even if one civ is destroyed later?
 
Short answer is no. The slightly longer answer is that you have to make a trade - you either disallow Colonies once all the spots are full, or you overwrite some spots. The problem with overwriting is that it has to, by its very nature, completely erase the previous Civ. Currently it doesn't do that (which is the bug). But even if it did, that creates other problems. For example, the end-game history would be completely screwed up. No evidence of the previous Civ would exist, leading to a very bizarre playback.

IMO, because the bug needs to be fixed, I think this is the safer way to do it.

Bh
 
Bhruic wouldn't it be a good idea to increase maximum no. of civs in game through the dll to enable colonies for huge map dudes?
Personally i never play larger map than standard and more civs than 10 but nonetheless i understand that could annoy the bigmap players.
 
Bhruhic,

This is GREAT! But for historians who are computer challenged, can yout ell me exactly which folder I should install the files in?

Thanks,

Breunor
 
This colony overwriting dead civs is a gamebreaker, good thing you managed to fix it. The colony getting the old civs culture and demeanor towards other civs, resulting on odd "traded with worst enemies"-penalties and very unexpected and inconvinient "We want to join our motherland"-penalties. Not to mention the guy making the colony automatically going to war with whoever was at war with the replaced civ at the time of death... this is probably gone over in the bugforum, but just so people really understand the importance of the fix :)
 
Sweet!

Dont know if it is working as intended but I have seen the AI building lots of executives and only have them in their own citys, possible to patch that to?
 
Bhruic could you get a contact with Blake to include his newest improvements to the AI like Solver did?
Would be great.
 
This is GREAT! But for historians who are computer challenged, can yout ell me exactly which folder I should install the files in?
CvGameCoreDLL.dll is the only file you need. It goes in C:\Program Files\Firaxis Games\Sid Meier's Civilization 4\Beyond the Sword\Assets\
 
CvGameCoreDLL.dll is the only file you need. It goes in C:\Program Files\Firaxis Games\Sid Meier's Civilization 4\Beyond the Sword\Assets\

Thanks!

Can I create another burden for you?

Is there any indicater so that you know its active?

Thanks again,

Breunor
 
Thanks!

Can I create another burden for you?

Is there any indicater so that you know its active?

Thanks again,

Breunor

Well, you're going to either have to move or rename the original dll (recommended), or you will have to overwrite the existing file. Either way, if the game works and you're sure you placed Bhruic's file in the correct directory, it's active. :)
 
Start a new game and check the build menu. It should now show culture/espionage (original 3.13 patch didn't)

kd34av.png
 
Right, but the point is that monuments show culture. If you're seeing the culture displayed, then the patch is installed. You can, alternately check a building that displays espionage. Again, if it's displayed, the patch is installed. you're not going to get one without the other.

Bh
 
i was playin a hot seat game with 2 of my friends, and after the first turn, we only were able to play as one civ....
 
Can you be a little more specific? Is this with or without the new dll? If it's with, had you played 3.13 hotseat without it fine?

Bh
 
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