Unofficial BTS 3.13 patch

Nevertheless it might make sense to check whether the AI uses the same code - which would lead to AI privateers sitting around in cities because the AI doesn't want to declare war, and doesn't know the workaround. (Of course, the AI might also use totally different code, in which case the "bug" wouldn't matter - Bhruic can probably see whether it's worth a look.)
 
Turns out it's an offshoot of their fix for another bug. Previous to 3.13, if you had a Privateer in your city, anyone with an Open Borders treaty with you could "destroy" the Privateer by simply moving their ship into your city. There wouldn't be a fight, it would just get auto-killed. So they changed that so that the Privateer isn't considered an "enemy" when it's in a city.

It would have made more sense, imo, to simply have combat take place, but it's possible that you can't have naval combat in a city square, since it's considered "land". If that's true, this may be a case of "you're going to get one of the two bugs, so pick which one you prefer".

Bh
 
  • Units considered "unsuitable" for city defense will no longer be prevented from healing in cities
  • No longer able to base an unlimited number of air units in vassal's cities

Bh
 
Wha? Exactly how was BTS unplayable?

In my last game i had 3-4 bugs which are fixed by that unofficial patch.....the game wasn't unplayable but the colonies overwriting previous civs affected so much the balance of my game that i had to make another one, and no i wasn't whining against Firaxis.
 
thanks for the fixes; I didn't realize that the screens (glace) could be so easily edited. One thing I always thought was missing from glace was the ability to see how much WW the AI has towards you, which you cant see since the column w/ the player's leaderhead is not visible. So after a few quick python tutorials, I modified mine to show that extra column, so now I can see how much WW the enemy has towards me, plus as a side bonus i can see how 'if I was an AI, how would I feel' towards the other AIs. Which is actually quite useful because I don't have to check all the trades and see who is trading my w/ worst enemies, and I don't have to guess if the AI brought in a war ally :) and kudos to whoever programmed the glance tab originally, it is beautiful in content and information.
 
Does this patch afeect multiplayer games? In that you will have a different version than other ppl.
I should not IF all players have it installed - if not then it will tell you that the other player has modified assets.

Also, will it affect GOTM and the like?
For BtS GOTMs there will have to be a new HOF-Mod and it is likely that they will incorporate quite a bit (hopefully all) of Bhruic's excellent work.
 
Turns out it's an offshoot of their fix for another bug. Previous to 3.13, if you had a Privateer in your city, anyone with an Open Borders treaty with you could "destroy" the Privateer by simply moving their ship into your city. There wouldn't be a fight, it would just get auto-killed. So they changed that so that the Privateer isn't considered an "enemy" when it's in a city.

It would have made more sense, imo, to simply have combat take place, but it's possible that you can't have naval combat in a city square, since it's considered "land". If that's true, this may be a case of "you're going to get one of the two bugs, so pick which one you prefer".

Bh

I think it's fine the way it is. Having your privateer destroyed is just stupid when it's sitting in your own city. While this bug should have been caught, how many times are you (or the AI) going to move a privateer directly into rival territory from a city? Plus, it's only a problem when you don't have open borders and aren't at war. I just happened to stumble onto a far-out problem.

I'm just surprised that they simply don't disallow privateer combat in cities. Would it be that hard to do?

This deserves a sticky .... yes?
I think if they were going to sticky this topic, they would have a while ago. I'm sure the debate took place at some point, and the decision was made for unannounced reasons. I hope they prove me wrong though.
 
I posted this save in another thread and I'm not sure if it's the same problem that was discussed somewhere else, but your patch does not seem to fix the culture problem. After I installed the patch (showing culture and espionage points correctly, thanks!) ... I still have this problem of Egpyt's culture taking over the former Indian cities I conquered and it's causing unhappiness. Egpyt is all the way on another continent and I think a colony of Churchill. I had thought this unofficial patch addressed this, but maybe I misunderstood.
Anyway this is a major bug I think...

http://forums.civfanatics.com/showthread.php?t=246351
 
Here I think is another sort of bug. Maybe an AI bug...Just guessing. I am playing a prince game ,raging barbarians in a custom game, single player. Kublikhan has overexpanded or something. He is screwed...only one unit guarding each of his several cities and he can't even pay his armies or workers.Check out the save. I am using patch 3.13 plus Bhruic's unofficial patch.



http://forums.civfanatics.com/uploa...80_kublikhan_overexpansion.CivBeyondSwordSave
 
I posted this save in another thread and I'm not sure if it's the same problem that was discussed somewhere else, but your patch does not seem to fix the culture problem. After I installed the patch (showing culture and espionage points correctly, thanks!) ... I still have this problem of Egpyt's culture taking over the former Indian cities I conquered and it's causing unhappiness. Egpyt is all the way on another continent and I think a colony of Churchill. I had thought this unofficial patch addressed this, but maybe I misunderstood.

It should be addressed. But I can't check the situation unless you have a save prior to the "re-emergent" Egyptians being Colonized. I mean, it's obvious that they did, in fact, use the same player record as the Indians, but I can't check "why" after the fact.

Bh
 
Only after I had taken about 6 cities off of him did he start to produce anything of substance from his economy. Now he's my vassal. First time I have seen that before. usually Kublikhan is knocking on my door with a stack of keshiks.
 
Thanks for the patches Bhruic!
 
I want to thank Bhruic and I want him to be the leader of the beta test team and he must be paid a lot of course for his effort from Firaxis.( I would like also DJ Anjon as well to be paid a lot ) . Someone inside Fireaxis should be fired.

In this way beside tech skills he can also teach them that a serious test phase is necessary before releasing a real patch.

Is this thread not yet sticky ? No problem indeed,it's up to us to keep it on evidence...:scan:
 
Back
Top Bottom