That's a completely unrealistic requirement for making changes to the AI. If there's a change that can be made that makes the AI 1% more effective, then I consider that a worthy and valid change to make.
What is unrealistic about suggesting that maybe considerations other than JUST will it make the AI "better" should be looked into before making changes like that?
I mean if ONLY whether or not a change would make the AI "better" is all that should ever be considered then why not code the AI to be like those super chess computers have it go through every possible combination of decisions 1000's of turns in advance and then have it pick the one most likely to end in success? I mean sure it MIGHT make turns take a couple of days for some computers but hey as long as the AI is "better" thats ALL that matters right?
And to use your phrasing I am not saying anyone is suggesting an extreme like that what I am saying is just that change for the sake of making the AI "better" COULD have unforseen or unintended consequences and COULD end up changing the game beyond the scope of a patch.
Competitive for which players?
Uh I dont know the average player maybe? I mean maybe I am misreading the boards but it seems to me there are plenty of people who ask questions about or who have have problems on every level from warlord to diety. People who play it and get beat or if they win find it a challenge to do so and people who when they have mastered a difficulty level find going up a level to be a challenge.
And no I didnt take a scientific poll or anything but I did kinda get the impression there were more posts like that than posts about how Deity is so easy because the AI had workers build a farm over a cottage.
Or then again maybe I didnt misread but it's only the few people who play on the higher levels whose opinions count and the rest of us are just unrealistic.
And yes, it gets harder, but only because it is given more and more artificial bonuses as the difficulty level goes up. The more the bonuses can be minimized, the better the overall game.
Yeah people evaluate a game NOT about how challenging a game is or how fun it is but how many bonuses the AI is getting. All those games reviews that go "yeah the game isnt fun to play and I beat it in 5 minutes and never want to play it again but oh yeah baby no bonuses for the AI --5 stars!!"
But sarcasm aside even many of those who DO complain about "bonuses" usually complain in ways about how something they plan didnt work out and it was unfair or unbalanced or basically just too hard. And thats assuming it was even due to ACTUAL bonuses the AI gets instead of "mythical" bonuses like the AI "combat" bonus issue that tends to come up when someones lvl 9 maceman with 89% chance to win loses to an archer or something. So many of those complaints were more a call to eliminate bonuses WITHOUT at the same time making the game so it is just as hard. Meaning it was the difficulty that was bothering them NOT the bonuses themselves.
Also speaking of how my ideas and thoughts are just "unrealistic", How exactly is it "realisitic" to expect to have difficulty levels WITHOUT artificial bonuses in SOME form? I mean is it your plan to just have one and only one difficulty level? I mean even if you get the AI to play JUST right the way you personally think the AI should play then what? How do you make difficulty levels without artifical bonuses?
And even THAT point aside. My MAIN point was that changing something like AI behavior can have far reaching considerations beyond just that change. For example say this change is made and now the AI perfectly improves the tiles exactly the way you think tiles should be improved. What adjustments then will be made to AI bonuses to compensate for it? That is a consideration that so far I havent notice anyone bothering with which is kinda funny since now we are being told that part of the changes purpose is to eliminate those bonuses.
I really don't understand where you are getting the idea that the current situation is "working" for the AI? And I'm not sure why you continually put forth the idea that the AI getting bonuses is a good thing?
To me "working" is the game being fun and competitive and I have already explained before many people find the game challenging and I assume fun otherwise they wouldnt be playing.
I dont put forth the idea the AI igetting bonuses is good or bad in and of itself. I put forth whether it is good or bad depends on the results of doing so. Is the game fun--yes I think so and I think maybe others might say it is fun too. Is the game challenging yes I think so and again I think many other people would say it is too. So if this comes as a result of AI bonuses then I see nothing worng there. So all that is left especially when considering if it is something that needs to be in a patch is things like is the AI getting bonuses causing performance issues wiith like graphics or game speed? is it making buildings or units not work as intended? Is it causing combat odds or calculations for number of turns needed to get a buildiing completed or tech researched to be miscalculated, Does it leave open an exploit that can be abused to the point where it fails to be challenging? Things of that nature. If the answer to any qiestion like that is no then honestly I am not sure why you continually put forth the idea the JUST the fact the AI is getting bonuses is a bad thing.
I just feel if you mean it is a bad thing on some moral principle or whatever that a game isnt good if it requires the AI to get bonuses to be comptetive or adjust for difficulty so you want to try and make it "better" by eliminating need for those bonuses and NOT for some performance or game play issue then that is moving beyond "patch" and into mod.
You are presenting hypothetical situations that aren't realistic. No one is suggesting changing it so that the AI would be unable to get enough food.
Again what exactly is unrealistic of suggesting that changes in AI behavior COULD have unforseen/unintended side effects and that they COULD be negative?
Again, you seem to be theorizing wildly without any evidence to support your hypothesis. What exactly leads you to believe that the AI could end up changing specialization every turn? Or building wonders in commerce cities? Certainly I've seen no one suggesting making such changes.
I didnt know I needed evidence to support the suggestion that changes like that in a program could have unforseen results. But ok lets try hmm--- I dont know an exapmle of say there was a complaint on how the AI valued cottages SOO highly that they cottaged TOO much thus crippling themsleves and so change was made so that they DIDNT value cottages as much and would do other improvements more.. Only NOW as a result the complaint is they value cottages TOO little and are crippling themselves by not making enough of them or making them and then changing them into other improvements. You mean an example like that? or is that unrealistic too?
And actually yeah encouraging the AI to specialize cities WAS mentioned in a post by suggesting that making the AI more reluctant to change existing improvements would encourage city specialization by the AI.
My response was that city specialization involved a LOT more than just not changing tile improvements. So it would require a lot more changes than that and that ALSO running an civ empire is A LOT more than JUST saying ok this city will be gp farm so priorty value high for farms here and this city will be production so priority value hi here for mines and other hammer imporvements and then making AI reluctant to change those prorities.
And if those other things ARENT considered then it COULD run into mistakes and unintended behaviors. Dismissing them with strawman argument of trying to act like I am saying people have been SUGGESTING those unintended behaviotrs doesnt change the fact that those behaviors, or something similar, or even something noone can predict exactly COULD happen. And very fact that this issue is addressing an unitended behavior resulting from making the AI "better" before is an example of how they could.
And again my other point is even IF all that was done and pulled off without a hitch the amount of change in AI behavior may go well beyond "patch" and into "mod"
What makes you think that the AI is currently "flexible and fluid"?
It is just my definition of what AI is doing by evaluating things and making changes based on those evaluations as the game goes on. And what makes me think the AI is doing that? well isnt whole point of this is because people feel the AI is doing that TOO much and doing it to its detriment? And therefor they feel the AI needs behavior changes so it will be more "static" as in more reluctant to change improvements once its decided on one?
This makes almost no sense to me. Basically you seem to be saying "Yes, the AI is bad, but we can give it all sorts of bonuses so that it doesn't seem so bad, so let's just stick with that". If the option exists to make the AI better, so that it doesn't need as many bonuses, why wouldn't we take it? Indeed, that's exactly what Blake was doing with BetterAI, and that became the "official" AI of BTS. Deciding not to try to improve things simply because there's a chance that it might not work strikes me as being pretty defeatist. Let's try looking at it from a "glass is half-full" perspective, shall we?
Bh
What I said was there are considerations beyond JUST hey is the AI better or not. And to me better is not whether or not the AI gets some kind of bonus but whether the AI is challenging and if the game is actually fun.
And like I said unless you somehow plan on either have the game with JUST one dififculty level. Or you try and and nitpick with something like "hey well with these changes now on deity the AI DOESNT get bonuses the player gets PENALTIES" or something to that effect. SOME sort of artifical adjustments WILL be necessary.
As for BlakesAI -- maybe I am wrong but as far as I know BlakesAI never presented itself as a "patch" unoffical or otherwise. And part of my point is that possibly one of results of making a change of this type is the amount of adjustment needed could end up being so much that the game changes and then it would no longer be a patch but a mod. And I did say this is something possibly more suited to CIV5 than a patch. So lets split the difference since BlakesAI while never a patch DID get incorporated in an expansion, And say this something more suited for the next expansion or CIV5 whichever comes first. Either way it is going beyond the scope of "patch".
As for labeling me "defeatist". Well if when someone says "hey lets change this" and I say well lets be careful and think through how that change could effect the game. And given that any change could have unforseen outcomes then at least lets ask is that change really necessary. Especially if that change is upposed to be for a "patch". And the change isnt really fixing a bug or performance issue but is instead an attempt to alter the game. And even if the alterations will be for the "better" then we should at least think through it carefully, then ok I guess thats me Ms Defeatist.
Kaytie