Unofficial BTS 3.13 patch

In my last game i had 3-4 bugs which are fixed by that unofficial patch.....the game wasn't unplayable but the colonies overwriting previous civs affected so much the balance of my game that i had to make another one, and no i wasn't whining against Firaxis.

Surely, pointing out bugs isn't whining? Which leads me to ask a non-whining question of my own. The recent patch has some bugs which are annoying but also, it seems, rather easy to fix. So when can we expect a smallish official patch which fixes them? I'm not at all good at editing files and should prefer Firaxis to do the job for me. It is their game, after all.

I repeat: This is *not* whining. It is a perfectly legitimate question.
 
let's not forget - Firaxis' team has spent much time to provide 3.13 too, despite certain bugs which are inevitable in such huge patches.

Having said that great Job definitely, Bhuric (and Solver previously). Respect.
Voting For Sticky pls.
 
Öjevind Lång;6027943 said:
So when can we expect a smallish official patch which fixes them?

hmm.. smallish ? Bhruic is alone and despiting that it fixed them in few hours.

Fireaxis still have to understand what's going on and they didn't comunicate anything official....this let me think they are quite confused....

Luckily Bhruic already acted like an hero..
 
let's not forget - Firaxis' team has spent much time to provide 3.13 too, despite certain bugs which are inevitable in such huge patches.

Having said that great Job definitely, Bhuric (and Solver previously). Respect.
Voting For Sticky pls.

1. But the remaining bugs are apparently easy to fix for those who are good at programming. They were also somewhat easy to discover when playing. So I can't help wondering if the people at Firaxis testplayed the patched game at all during the five weeks that QA were supposed to be scrutinizing it.

2. Agree - kudos to Bhuric and Solver.
 
true true.. but everyone makes mistakes sometimes.. so prolly good to cut them some slack..
 
I am picturing the Firaxis test team...they are kept several meters under the basement and they get one meal only per diem....this meal is made of mildewed small piece of bread and some dirty warm water.

They are slaves who work 16 hours a day , sunday included. Usually their vintage x386i isn't fast enough to perceive wht CIV IV outputs and therefore they miss the bugs who customers usually spot within few minutes of game.

You know anyway,nowdays customers are the only betatesters working for free...hmm...not really for free...we have to pay to work as betatesters :lol:
 
It's called banana programming. Reaches full maturation after being bought and temporarily laid to rest besides the other fruits of the customers' labour. ;)
 
I am picturing the Firaxis test team...they are kept several meters under the basement and they get one meal only per diem....this meal is made of mildewed small piece of bread and some dirty warm water.

They are slaves who work 16 hours a day , sunday included. Usually their vintage x386i isn't fast enough to perceive wht CIV IV outputs and therefore they miss the bugs who customers usually spot within few minutes of game.

You know anyway,nowdays customers are the only betatesters working for free...hmm...not really for free...we have to pay to work as betatesters :lol:

Now gunter...there is no need to be that cruel. You realize that there are 40 hours available for work between 5:00 pm Friday and 9:00 am Monday, and they can still get enough sleep and 3 square meals! ;)
 
It should be addressed. But I can't check the situation unless you have a save prior to the "re-emergent" Egyptians being Colonized. I mean, it's obvious that they did, in fact, use the same player record as the Indians, but I can't check "why" after the fact.

Bh


I probably don't have a save prior to that as I only keep a few autosaves in my folder, but good to know I was understanding the problem correctly. I am not 100 percent sure the Egpytians are a colony but they must be because they suddenly appeared later in the game as a vassal and I had not formerly met them yet.

Anyway if I have a new game with this happening under your patch, I will try to post better saves. I suspect the problem might just be that one can't continue an existing game with your patch and have this problem solved.
 
Thanks Bhruic, this looks like a superb patch. Just one question: are saves compatible (I mean can I patch without restarting my game) ?
 
;)
Thanks Bhruic, this looks like a superb patch. Just one question: are saves compatible (I mean can I patch without restarting my game) ?

yeap, core dll doesn't affect savegame structure... this is one of the good things of the open source they created... good programmers like Bhuric and Solver can manipulate the dll whitout disturbing our dreams of world domination...;)
 
Superb... in my first 3.13 game I had no iron and I have been toasted, no chance I could trade for it.
 
Anyway if I have a new game with this happening under your patch, I will try to post better saves. I suspect the problem might just be that one can't continue an existing game with your patch and have this problem solved.

Well, if the Colony was formed before you applied the patch, then yes, it wouldn't disappear or anything. But if you applied the patch before the Colony was formed, then it shouldn't have been able to use an existing player record. Unless I missed something. :)

Bh
 
Bhruic, seriously talking now it's time for another release,your biography.

It can be not a long one, you could tell us about you,your job and your hobbies. You can now consider ourselves as your vassals.

Have you ever thought about releasing an official patch ? I'm not joking. Maybe 1 euro each download could lead Fireaxis to fear you.

Please let us know.
 
This is indeed a nifty patch Bhruic, thank you!

The bug that didn't show espionage or culture gains from unbuilt buildings did not directly affect gameplay but it sure was annoying... glad to see that fixed.

The main thing though was that screwy trade bug... that could be a real game breaker!
...But no longer :goodjob:
 
hmm.. smallish ? Bhruic is alone and despiting that it fixed them in few hours.

Fireaxis still have to understand what's going on and they didn't comunicate anything official....this let me think they are quite confused....

Luckily Bhruic already acted like an hero..

How can Bhruic do in a few hours what takes Firaxis days, even weeks?

Because at Firaxis, the programmer isn't allowed to change anything until Management tells him to, then after the 15 minute code change he must spend 3 hours documenting and creating test cases, and then QA has to test the test cases. This process turns a 15 minute code change into several days of work.
 
This process turns a 15 minute code change into several days of work.

If it took Firaxis several days to fix something I don't think anyone here would be complaining. The issue is that it takes months for them to get around to another patch, and when they do they just about screw stuff up as much as fix it and release it bugged to hell with clearly no testing procedure at all.
 
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