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UnOfficial Expansion: Rise and Fall of Empires, Alpha Release Soon

Due to the Images Cap per post Here is the New Features List

1. Technologies
17 New :c5science: Technologies in 7 New Eras


Technology Tree Preview

Ancient and Classical Era
Spoiler :


Medieval and Renainscence
Spoiler :


Industrial
Spoiler :


Modern/Atomic
Spoiler :


Information
Spoiler :


Technologies Changes

Ancient Era
Spoiler :
Fishing - Allows to Build Galleys, Fishing Boats.
Trade - Allows to Build Palisades and Caravans. Allows Trade Routes. Allows to Build Town Hall.


Classical Era
Spoiler :
History- Monuments and Castles Now Provide +1 :c5culture:.
Alphabet - Trade Routes Yield 2 :c5science:. Tech Diffusion Starts.
Chariotieng - Allows to Build Chariots and Chariot Archers.
Copper Working - Allows to Build the Axeman
Cartography - Allows to Build the Explorer. Allows to Build the Cartography School of Sagres Wonder. [IT IS NOT POSSIBLE BUT IF...] Allows Map Trading.
Code of Laws - Allows to Build Corthouses. Cities Social Policy Modifier Decreased by 50 per cent. Allows to build the Maceman and Corthouse.
Surgery - Allows to build the Hostel. Cities grow 10 per cent faster.


Medieval
Spoiler :
Music - Allows to Build the Chapel. Allows to Build the Gregorian Music Wonder.
Alchemy - Allows to Build the Alchemist Lab.


Renainssance
Spoiler :
Scientific Method - Allows to Build the Experiments Laboratory. +2 :c5science: per Libraries. Specialists produce +2 :c5science:.
Humanism - Allows to Build the Prision. Each specialist produces now +1 :c5culture:. Social Policies are 25 per cent cheaper.


Industrial
Spoiler :
Explosives - Allows to Build the Granadier and the Mine Field Improvement.
Medicine - Allows to Build the Hospital. 20 per cent faster :c5citizen: growth


Modern
Spoiler :
Criptography - Recieves 1 extra Spy. Allows to Build the Counter Intelligence Facility Building.


Information
Spoiler :
Genetics - Allows to Build the Genetic Engineered Soldier. Allows to Build the Genetic Research Facility Building.
 
2. Main Features
NOTE: This Mod is NOT my property or of my Authory. This Mod's Author is the Civ5 Modding Community. The authors of the Main Features in this Mod Are Listed Below, and Anybody Who They Gave Credit

ReVolutions by Gedemon [PERMISSION GRANTED]
Cultural Diffusion by Gedemon [PERMISSION GRANTED]
Global Warming by FramedArchitect [PERMISSION GRANTED]
Tech Diffusion by Strabo [Drawmaeus] and lemmy101 [PERMISSION GRANTED]
 
Scientific Method - Allows to Build the Alchismist Laboratory. +2 per Libraries. Specialists produce +2 .

The Alchemist's laboratory should be before the Scientific Revolution. Not that alchemy proper didn't persist for some time, but the Scientific Revolution marked general changes in methodology that shifted the classification from Alchemy to Chemistry.
 
The Alchemist's laboratory should be before the Scientific Revolution. Not that alchemy proper didn't persist for some time, but the Scientific Revolution marked general changes in methodology that shifted the classification from Alchemy to Chemistry.

True... I didn't had a clue on how to name it...
 
Considering 2 more technologies: Alchemy (Medieval) and Surgery (Classical). New Idea for a Building Statue (Mansory) (+2 :c5culture: +1 :c5happy:; Great People Generation Icreased by 10%).

Also New Units: Mortar (B4 Artilery); Spy Sattelite (Invisible, about 20 sight).
 
Wow, this mod really has a lot of awesome stuff going on. Really like many of the new buildings and AI changes.
 
7 New Civilizations

The Kingdom of Israel by Irkalla
Sumeria by Irkalla
Portugal by Irkalla
The Zulu by Irkalla
Mali [Considering Replacing with Assyria or other Civilization such as Armenia]
Poland by Irkalla
Phoenica by Irkalla

I really like your civ choices
I would consider having both Mali and Assyria
Also the Khmer, the Hittites, and the Sioux, so you would have all the civs that ever appeared in the civilization franchise
 
This mod is BLOWING MY MIND! :eek: Keep up the good work:)
One thing: Where can we download the Alpha release when it comes out?
 
This mod is BLOWING MY MIND! :eek: Keep up the good work:)
One thing: Where can we download the Alpha release when it comes out?

I plan to update it in the CivFanatics Database and Maybe on Steam too.

It'd be cool if the Olympic Games required a pantheon or gave you a free one.

Im not sure o how to code that, gonna ask, it is probably possible with lua. Worth a shot.


Im officially in Holidays so I expect to release this soon
 
Units

Melee Units


Spoiler :
Axeman. Avaible at Copper Working. +20% against melee. -2 strength than Swordman. No Resource Cost. Upgrades into Maceman.
Maceman. Avaible at Code of Laws. Extra 10% against melee. 11 :c5strength:. No Resource Cost. Upgrades into Granadier.
Light Cavalary. +1 :c5moves: than the Original Cavalary. -2 :c5strength:. Costs less 40 :c5production:
Heavy Cavalary. +3 :c5strength: than the Original Cavalary.
Light Tank. +2 :c5moves: than the Original Tank. -3 :c5strength:. Costs less 60 :c5production:. Does Not Ignore Building Defense
Heavy Tank. +7 :c5strength: than the Original Tank. Has Cover I and Cover II Promotion. Has -1 :c5moves:. Requires 2 Oil
Chariots. Avaible at Chariotieing. -2 :c5strength: than Horseman. Has 3 :c5moves:. No Defensive Terrain Bonuses. Upgrades into Horseman.
Explorer. Avaible at Cartography. Has 10 :c5strength: and 3 :c5moves:. Starts with Scouting 1 Promotion. Upgrades into Pioneer.
Pioneer. Avaible at Navigation. Has 14 :c5strength: and 4 :c5moves:. Starts with Survivalism 1 and 2 Promotions. Upgrades into Expeditioneer.
Expeditioneer. Avaible at Radio. Has 18 :c5strength: and 6 :c5moves:. Starts with Scouting 2 Promotion.


Naval

Spoiler :
Galleys. Avaible at Fishing. Has -2 :c5strength: than a Trirreme. Costs only 50 :c5production:. Has 2 :c5moves: and Starts with Melee Only Promotion



Ranged

Spoiler :

Mounted Archer. Avaible at Chivarly. (Mounted Ranged Uniques Included.). Has -2 :c5rangedstrength: than a Keshik. Has 3 :c5moves:. Cost 110 :c5production:. Upgrades into Light Cavalry.
Mortar. Avaible at Explosives. Has -4 :c5rangedstrength: than Artillery. Has 2 range. Upgrades into Rocket Artilerry. Costs 260 :c5production:
Granadier. Avaible at Explosives. Has 30 :c5rangedstrength::. Costs 270 :c5production:.



Special

Spoiler :
Spy Sattelite. Avaible at Sattelites. Has Invisible Promotion. Has 0 :c5strength: and has 2 :c5moves:. Has 15 sight
 
The Hun's UU is already called Horse Archer... :smug:

This mod sounds interesting. I will be trying it out once you release it.
 
My Technology File (Incomplete) can be found here

It will not work untill I write some C++ or .lua.

I will use a trait to every Civilization to give them free buildings upon researching a specific tech. Those buildings will have the effects of the technologies



--Beta will have C++ or .lua
 
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