1. We have added a Gift Upgrades feature that allows you to gift an account upgrade to another member, just in time for the holiday season. You can see the gift option when going to the Account Upgrades screen, or on any user profile screen.
    Dismiss Notice

UnOfficial Expansion: Rise and Fall of Empires, Alpha Release Soon

Discussion in 'Civ5 - Creation & Customization' started by Genghis.Khan, Nov 26, 2012.

  1. Genghis.Khan

    Genghis.Khan Person

    Joined:
    Jun 9, 2012
    Messages:
    934
    Location:
    Somewhere
  2. Genghis.Khan

    Genghis.Khan Person

    Joined:
    Jun 9, 2012
    Messages:
    934
    Location:
    Somewhere
    Due to the Images Cap per post Here is the New Features List

    1. Technologies
    17 New :c5science: Technologies in 7 New Eras


    Technology Tree Preview

    Ancient and Classical Era
    Spoiler :


    Medieval and Renainscence
    Spoiler :


    Industrial
    Spoiler :


    Modern/Atomic
    Spoiler :


    Information
    Spoiler :


    Technologies Changes

    Ancient Era
    Spoiler :
    Fishing - Allows to Build Galleys, Fishing Boats.
    Trade - Allows to Build Palisades and Caravans. Allows Trade Routes. Allows to Build Town Hall.


    Classical Era
    Spoiler :
    History- Monuments and Castles Now Provide +1 :c5culture:.
    Alphabet - Trade Routes Yield 2 :c5science:. Tech Diffusion Starts.
    Chariotieng - Allows to Build Chariots and Chariot Archers.
    Copper Working - Allows to Build the Axeman
    Cartography - Allows to Build the Explorer. Allows to Build the Cartography School of Sagres Wonder. [IT IS NOT POSSIBLE BUT IF...] Allows Map Trading.
    Code of Laws - Allows to Build Corthouses. Cities Social Policy Modifier Decreased by 50 per cent. Allows to build the Maceman and Corthouse.
    Surgery - Allows to build the Hostel. Cities grow 10 per cent faster.


    Medieval
    Spoiler :
    Music - Allows to Build the Chapel. Allows to Build the Gregorian Music Wonder.
    Alchemy - Allows to Build the Alchemist Lab.


    Renainssance
    Spoiler :
    Scientific Method - Allows to Build the Experiments Laboratory. +2 :c5science: per Libraries. Specialists produce +2 :c5science:.
    Humanism - Allows to Build the Prision. Each specialist produces now +1 :c5culture:. Social Policies are 25 per cent cheaper.


    Industrial
    Spoiler :
    Explosives - Allows to Build the Granadier and the Mine Field Improvement.
    Medicine - Allows to Build the Hospital. 20 per cent faster :c5citizen: growth


    Modern
    Spoiler :
    Criptography - Recieves 1 extra Spy. Allows to Build the Counter Intelligence Facility Building.


    Information
    Spoiler :
    Genetics - Allows to Build the Genetic Engineered Soldier. Allows to Build the Genetic Research Facility Building.
     
  3. Genghis.Khan

    Genghis.Khan Person

    Joined:
    Jun 9, 2012
    Messages:
    934
    Location:
    Somewhere
    2. Main Features
    NOTE: This Mod is NOT my property or of my Authory. This Mod's Author is the Civ5 Modding Community. The authors of the Main Features in this Mod Are Listed Below, and Anybody Who They Gave Credit

    ReVolutions by Gedemon [PERMISSION GRANTED]
    Cultural Diffusion by Gedemon [PERMISSION GRANTED]
    Global Warming by FramedArchitect [PERMISSION GRANTED]
    Tech Diffusion by Strabo [Drawmaeus] and lemmy101 [PERMISSION GRANTED]
     
  4. Sir Shfvingle

    Sir Shfvingle Chieftain

    Joined:
    Feb 12, 2010
    Messages:
    46
    Location:
    The Planet Vulcan
    Looks awesome! :thumbsup:
     
  5. turingmachine

    turingmachine Emperor

    Joined:
    May 4, 2008
    Messages:
    1,438
    The Alchemist's laboratory should be before the Scientific Revolution. Not that alchemy proper didn't persist for some time, but the Scientific Revolution marked general changes in methodology that shifted the classification from Alchemy to Chemistry.
     
  6. Genghis.Khan

    Genghis.Khan Person

    Joined:
    Jun 9, 2012
    Messages:
    934
    Location:
    Somewhere
    True... I didn't had a clue on how to name it...
     
  7. Genghis.Khan

    Genghis.Khan Person

    Joined:
    Jun 9, 2012
    Messages:
    934
    Location:
    Somewhere
    Considering 2 more technologies: Alchemy (Medieval) and Surgery (Classical). New Idea for a Building Statue (Mansory) (+2 :c5culture: +1 :c5happy:; Great People Generation Icreased by 10%).

    Also New Units: Mortar (B4 Artilery); Spy Sattelite (Invisible, about 20 sight).
     
  8. Genghis.Khan

    Genghis.Khan Person

    Joined:
    Jun 9, 2012
    Messages:
    934
    Location:
    Somewhere
  9. kaspergm

    kaspergm Deity

    Joined:
    Aug 19, 2012
    Messages:
    4,608
    Wow, this mod really has a lot of awesome stuff going on. Really like many of the new buildings and AI changes.
     
  10. AbsintheRed

    AbsintheRed Deity

    Joined:
    Jul 27, 2009
    Messages:
    8,241
    Location:
    Szeged, Hungary
    I really like your civ choices
    I would consider having both Mali and Assyria
    Also the Khmer, the Hittites, and the Sioux, so you would have all the civs that ever appeared in the civilization franchise
     
  11. Genghis.Khan

    Genghis.Khan Person

    Joined:
    Jun 9, 2012
    Messages:
    934
    Location:
    Somewhere
  12. Teutonic_Rush

    Teutonic_Rush Chieftain

    Joined:
    Dec 10, 2012
    Messages:
    9
    This mod is BLOWING MY MIND! :eek: Keep up the good work:)
    One thing: Where can we download the Alpha release when it comes out?
     
  13. Satansick

    Satansick Chieftain

    Joined:
    Jul 3, 2010
    Messages:
    29
    It'd be cool if the Olympic Games required a pantheon or gave you a free one.
     
  14. Genghis.Khan

    Genghis.Khan Person

    Joined:
    Jun 9, 2012
    Messages:
    934
    Location:
    Somewhere
    I plan to update it in the CivFanatics Database and Maybe on Steam too.

    Im not sure o how to code that, gonna ask, it is probably possible with lua. Worth a shot.


    Im officially in Holidays so I expect to release this soon
     
  15. turingmachine

    turingmachine Emperor

    Joined:
    May 4, 2008
    Messages:
    1,438
    You should really considering adding some of Tomatekh's or JFD's. Both make really high quality civs.
     
  16. Genghis.Khan

    Genghis.Khan Person

    Joined:
    Jun 9, 2012
    Messages:
    934
    Location:
    Somewhere
    Units

    Melee Units


    Spoiler :
    Axeman. Avaible at Copper Working. +20% against melee. -2 strength than Swordman. No Resource Cost. Upgrades into Maceman.
    Maceman. Avaible at Code of Laws. Extra 10% against melee. 11 :c5strength:. No Resource Cost. Upgrades into Granadier.
    Light Cavalary. +1 :c5moves: than the Original Cavalary. -2 :c5strength:. Costs less 40 :c5production:
    Heavy Cavalary. +3 :c5strength: than the Original Cavalary.
    Light Tank. +2 :c5moves: than the Original Tank. -3 :c5strength:. Costs less 60 :c5production:. Does Not Ignore Building Defense
    Heavy Tank. +7 :c5strength: than the Original Tank. Has Cover I and Cover II Promotion. Has -1 :c5moves:. Requires 2 Oil
    Chariots. Avaible at Chariotieing. -2 :c5strength: than Horseman. Has 3 :c5moves:. No Defensive Terrain Bonuses. Upgrades into Horseman.
    Explorer. Avaible at Cartography. Has 10 :c5strength: and 3 :c5moves:. Starts with Scouting 1 Promotion. Upgrades into Pioneer.
    Pioneer. Avaible at Navigation. Has 14 :c5strength: and 4 :c5moves:. Starts with Survivalism 1 and 2 Promotions. Upgrades into Expeditioneer.
    Expeditioneer. Avaible at Radio. Has 18 :c5strength: and 6 :c5moves:. Starts with Scouting 2 Promotion.


    Naval

    Spoiler :
    Galleys. Avaible at Fishing. Has -2 :c5strength: than a Trirreme. Costs only 50 :c5production:. Has 2 :c5moves: and Starts with Melee Only Promotion



    Ranged

    Spoiler :

    Mounted Archer. Avaible at Chivarly. (Mounted Ranged Uniques Included.). Has -2 :c5rangedstrength: than a Keshik. Has 3 :c5moves:. Cost 110 :c5production:. Upgrades into Light Cavalry.
    Mortar. Avaible at Explosives. Has -4 :c5rangedstrength: than Artillery. Has 2 range. Upgrades into Rocket Artilerry. Costs 260 :c5production:
    Granadier. Avaible at Explosives. Has 30 :c5rangedstrength::. Costs 270 :c5production:.



    Special

    Spoiler :
    Spy Sattelite. Avaible at Sattelites. Has Invisible Promotion. Has 0 :c5strength: and has 2 :c5moves:. Has 15 sight
     
  17. black213

    black213 Emperor

    Joined:
    Mar 12, 2010
    Messages:
    1,443
    The Hun's UU is already called Horse Archer... :smug:

    This mod sounds interesting. I will be trying it out once you release it.
     
  18. Genghis.Khan

    Genghis.Khan Person

    Joined:
    Jun 9, 2012
    Messages:
    934
    Location:
    Somewhere
  19. Genghis.Khan

    Genghis.Khan Person

    Joined:
    Jun 9, 2012
    Messages:
    934
    Location:
    Somewhere
    My Technology File (Incomplete) can be found here

    It will not work untill I write some C++ or .lua.

    I will use a trait to every Civilization to give them free buildings upon researching a specific tech. Those buildings will have the effects of the technologies



    --Beta will have C++ or .lua
     
  20. Genghis.Khan

    Genghis.Khan Person

    Joined:
    Jun 9, 2012
    Messages:
    934
    Location:
    Somewhere

Share This Page