Unusally high pressure

Exchequer

Chieftain
Joined
Jan 3, 2013
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13
I have a bordering nation that has unsually high pressure. +48,+56 and +72. Lowest city size 3.

For my own cities the rule I found on this forum seems to apply (holy city=30+6x*number of cities). Thus the city on my edge has only +6.

How can the ai push over 48 in a border city? He does not have 8 cities.
 
religious texts or grand temple

edit: also, it's not just "his cities". surrounding city states may have his religion and those contribute to pressure. if he has itinerant preachers, cities affecting pressure may be up to 13 hexes away.
 
He may not have 8 cities in his empire, but it sounds like his religion may have more than that. Check World Religions in the Religion Overview screen. You can also scan the visible city banners to check where his religion is in the majority (including local CSs), but all those pressure amounts are multiples of 8 which is consistent with that religion having taken Religious Texts (check Beliefs in the Religion Overview screen) and are consistent with a fairly tight set of converted cities.

Remember that it doesn't matter whether a city has 3 pop or 23 pop--the pressure it experiences and the pressure that it exports are unaffected by pop. If he has the Grand Temple up, his holy city's external pressure is doubled.
 
Do your cities have any followers of his religion (past the initial border city)? Just one follower in a city will exert pressure, regardless of the dominant religion.
 
Do your cities have any followers of his religion (past the initial border city)? Just one follower in a city will exert pressure, regardless of the dominant religion.

This isn't true, although the misconception is understandable. The "follower in (x) city is a result of accumulated pressure, but does not exert pressure on surrounding cities unless the city converts as there are 1/2 (rounded up) the population of the city in followers.

In other words, if the city population is 1 or 2, and is converted by that one follower, it will add pressure. If the city has 3 or more population, 1 follower will not exert pressure and the value you are reading is the accumulated pressure from surrounding converted cities in range. Pressure is caused only by converted cities.
 
A city only exerts pressure of it's majority religion, so if the icon for Christianity is there, the city will exert pressure for Christianity. If there's no majority religion, then the city will not exert any pressure.
 
It's not just majority, tho. There can be followers of 3 or 4 religions in one city, but the city will not convert unless one has 1/2 the city population, rounded up, of followers from one specific religion.

A 20 pop city with 7 christian, 5 islam, 4 sikh, 4 zoroastrian will not convert and will not exert any pressure.
 
Can you build a grand temple in each city???

Looks like he has double because 2 followers=24 pressure.

Screenshot: http://img685.imageshack.us/img685/3180/pressureciv.jpg

See, that's the misconception I meant. That is not "2 followers causing 24 pressure". That is "24 pressure per turn and thus far 2 (of 13) are christian."

Yerevan exerts no pressure. Yerevan is under subject of pressure by (at least) christianity and taoism. When either (or an invasive 3rd) instill enough pressure (or instant conversion, as from missionary or prophet) points, that 1/2 (rounded up) of the population are one religion, the city will convert and begin exerting pressure for that religion.
 
Can you build a grand temple in each city???

Looks like he has double because 2 followers=24 pressure.

Screenshot: http://img685.imageshack.us/img685/3180/pressureciv.jpg

Can only build Grand Temple in your Holy City. Adjuvant's description of pressure is right on target. What you are seeing is a very well-spread religion smashing against your borders like a furiously rising tide.

Since Christianity pressures increase as you go east, the holy city for Christianity is undoubtedly off-screen to the east (from the mini-map, I would guess the Celts, but might be the Byzantines) and that dozens of cities have adopted Christianity, each of which is broadcasting 8 pressure on every other city within 10 tiles.

If you posted a screenshot of the World Religions screen from Religion Overview, I think we could nail this.
 
Here's a really dumb question - is the pressure listed when hovering over a city the pressure BEING exerted on the city, or the pressure the city is EXERTING? I've seen cities with 1 or 2 citizens have high pressure listed next them, which led me to think it was the first, but then I also saw +30 pressure on the only city I had of a particular religion.
 
Here's a really dumb question - is the pressure listed when hovering over a city the pressure BEING exerted on the city, or the pressure the city is EXERTING? I've seen cities with 1 or 2 citizens have high pressure listed next them, which led me to think it was the first, but then I also saw +30 pressure on the only city I had of a particular religion.

The number shown is how much is being exerted ON the city. The city you talk about was almost certainly your holy city, which exerts 30 pressure on itself.
 
Can only build Grand Temple in your Holy City. Adjuvant's description of pressure is right on target. What you are seeing is a very well-spread religion smashing against your borders like a furiously rising tide.

Since Christianity pressures increase as you go east, the holy city for Christianity is undoubtedly off-screen to the east (from the mini-map, I would guess the Celts, but might be the Byzantines) and that dozens of cities have adopted Christianity, each of which is broadcasting 8 pressure on every other city within 10 tiles.

If you posted a screenshot of the World Religions screen from Religion Overview, I think we could nail this.

You are completely right. World religion shows 39 cities for Celtic. I also found the holy city. It was Edinburgh (on my screenshot it is the white dot in green borders bottem right).

I guess this means war :blush:.
 
Few things are more fun than religious wars. :crazyeye:

Have you enhanced your religion yet? What tools do you have, religion-wise?
 
I have
10% growth
+2 gold per city
Shrines +1 happiness
+2 culter /5 followers
25% stronger prophet and 25% less faith.

I tried going to war now for a few turns. I can beat the AI easily... However 1-2 turns later I get declared war by 3 others thereby eliminating my luxury trades! A few turns later another one turns on me leaving me with -9 happiness (!).

Any tips? I tried annexing some puppets and instant buying courthouse (2700gold) but it did not have a positive effect on my happiness.
 
Well, your religion isn't going to be much help stemming the tide. The cheap/powerful prophets still require significant faith generation, and your earlier screenshot had you at about 22 fpt, which is not nearly enough to combat this religious tide. From a religion standpoint, you got hit by a bus, and your best plan will be to generate as much faith as possible to spawn inquisitors and GPrs to keep you cities in good shape.

Assuming, that is, that Christianity's pantheon and follower beliefs are inferior to yours. What beliefs did the Celts select? You might be well off throwing in the religion towel and focusing on conventional war.

On plunging happiness, if the AI is going to bust your lux trades, and your religion is at risk, you're going to have to look to mercantile CSs (and other CSs that have a unique lux for you). Also, as you take cities, raze or sell everything except the capitals, no matter how superficially appealing the city may seem ("Gee, it has a university, workshop, extra citrus and 3 coal. Maybe I should ke..." NO!). Unless it is a capital or has a particularly useful wonder, raze it or sell it. Domination victory is all about taking capitals, not taking cities to round out your empire.

EDIT: Also, keep in mind that a city's population is cut in half every time it is taken. For larger cities that you've decided not to keep, where the raze time can be 8-10-12 turns after conquest, take the city, set it to raze, and then withdraw the unit occupying the city. The AI may try to retake the city, which is OK. Population cut in half again. Then retake the city--pop cut in half again. Then let the final raze happen. Much lower unhappiness and shorter raze time.
 
Thanks for your tips.

I made an error in this game... I wanted to try and postpone building temples and then use legalism to get 4 free. Unfortunately by the time I was ready to settle my 4th city, the ai had already occupied the space I wanted to expand to (and was running around with an additional settler).

Thus I declared war and it took a while.

Furthermore I now realised that you do not get temples from legalism (first time I try the trick), you get monument, amphitheatre or opera house.

My army was large enough to start dominating (4x ironman, 3x trebuchet, 1archer/pikeman/knight). But maybe I will re-load and avoid going to war until I grow my happiness a bit.

Thanks for the raze tip. I have a city in the bottem left corner that I want to get rid of (un-optimal workspace). It is size 8 so I guess it will take a while ^^.
 
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