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Up-Gunned Reaver Titan

Here's one of my Warhound models. You'll be able to look at how skeletons work

In the animation side of OpenFX, Click 'Insert Actor', 'Robot' and then choose the Warhound model. Then in the 'costume' keyframes bit at the bottom of your screen (make sure that the keyframes are visable with the 'view' options) add some new keyframes (assuming that you've set the animation length to more than one frame ;) ). Then make sure that your animation is at one of those costume keyframes (and the Warhound is selected) and press "V" on your keyboard. You can now pose the Warhound :D

EDIT: the best way to add costume keyframes is to click on your last one and select "copy". That way the new keyframe uses the same model adn pose as the last one, making animation easier :goodjob:
 
Thanks Muffin Man!
 
I'm releasing the model for this unit for whoever wants it - I've finished with it now :)

The two files below are in MFX(OpenFX model) and 3DS format.

You can do whatever you want with it - I've finished with it now :)

The model has a skeleton but I don't know if the conversion to 3DS retains it

EDIT - Models removed to save space. PM me instead
 
I just love "giant killer death robots" ;)

Keep em comin Muff I love em. :clap:
 
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