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Just a random thought: Could Trung Nhi be a leftover unique commander asset from a Dai Viet that they aren’t going to include with RtR? Maybe they realized that they need to start plugging holes in the roster most especially in exploration (it being the middle age) and that they should add the Aztecs, a Northern European, or an Eastern African civ before a second SE Asian?
 
Just a random thought: Could Trung Nhi be a leftover unique commander asset from a Dai Viet that they aren’t going to include with RtR? Maybe they realized that they need to start plugging holes in the roster most especially in exploration (it being the middle age) and that they should add the Aztecs, a Northern European, or an Eastern African civ before a second SE Asian?
I see two strong arguments against:
  1. As far as we know, Dai Viet is still going to be included in the RtR. The last confirmation was in spring and I doubt Firaxis would change content without really strong reason
  2. The model from the image has a female general figure, which looks very much like Trung Trac, so at least this part of the model looks specifically designed as Trung Nhi
 
If any of you seriously expect civ switching or age transitions to go away, you are delusional. Point blank period.
You might be right, but either way, I really hope they implement a major overhaul of the game. I think at the very least, allowing a civilization that performs well in its era to carry over into the next would be something worth considering,

Just a random thought: Could Trung Nhi be a leftover unique commander asset from a Dai Viet that they aren’t going to include with RtR? Maybe they realized that they need to start plugging holes in the roster most especially in exploration (it being the middle age) and that they should add the Aztecs, a Northern European, or an Eastern African civ before a second SE Asian?
I wonder why they chose to include random civs in the initial releases instead of filling obvious gaps that would make certain transitions feel more coherent.
 
I'm glad Firaxis is taking steps towards adjusting the abruptness of the age transitions (which I feel is the game's biggest problem right now), though I hoped for more than that one single change in that regard for this patch. Also confused by the fact that it's something you can toggle. There's enough toggleable features in the game as is.

I hope we see a new roadmap soon and Right to Rule is on its way. The game is in desperate need of more civs and leaders.
 
I'm concerned about their change of heart regarding the age transition. In my opinion, it's the best feature they could have introduced. It was poorly implemented, but if developed well, it has a lot of potential. Just the combinations they create with the various civic traditions are stimulating. I don't understand those who continue to hope to return to the days before the age transition...
 
I'm concerned about their change of heart regarding the age transition. In my opinion, it's the best feature they could have introduced. It was poorly implemented, but if developed well, it has a lot of potential. Just the combinations they create with the various civic traditions are stimulating. I don't understand those who continue to hope to return to the days before the age transition...
I completely agree with you. I don't want to go back to the old game mechanics either and i'm glad that Firaxis has taken a new path. I've been playing Civ since Civ 2 and don't want to play the same game fot the sixth time just with better graphics and few improvments.
 
They could always add new civs per age that are variants of the civs in the prior age. Some could be a "what-if" this ancient civ survived to Modern.
 
I completely agree with you. I don't want to go back to the old game mechanics either and i'm glad that Firaxis has taken a new path. I've been playing Civ since Civ 2 and don't want to play the same game fot the sixth time just with better graphics and few improvments.
Totally agree with this. There is little point in just rebadging an old game and giving it a coat of paint and charging us $70 or whatever. This version needed to be different.

I don't know if ages was the right solution however. My main grip with it is that it removes one of the biggest joys of the game, which was enormous tech disparities. Sending tanks against spearmen is an iconic symbol of what a Civ game is all about. Having minigames simply removes that aspect and I think it's a mistake.
 
1. I don't think coherent transitions are a goal. Diversity is more important.
2. I think some obvious civs were left for future DLC and expansions.

They’ve said that coherent transitions were not the original goal but I think they might have figured out through all of the negative reviews that it’s an easier way to make switching more palatable to a larger portion of the community. Maybe many assets for RtR weren’t made yet (based on the fact that the Revenge wasn’t ready for release) and they decided to shift to other civs. Maybe one asset that was ready was a female general model that looks like Trung Nhi for a unique Dai Viet commander, but now they realized with all the gaps to fill in and other fixes coming down the pipeline that it could be a while before Dai Viet even shows up on the roster. So they were thinking, “how can we give the fans this model as a little treat?”

Part of me just doubts that they made a free random asset with gameplay features given the pressure and the tight deadlines they are probably under. It probably has just been sitting around after they pivoted for some reason. Plugging in gaps is just my guess for a reason to pivot.

On the other hand she could be a release to build up hype For RtR.
 
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Idea: The era transitions do not exit to a different screen, you pick a Civ from a popup, you pick the your milestone bonuses -> The map visually transforms to the new Civ visuals over a period of the gap of years between the eras and the game resumes. Things that are retained currently are also retained and unit positions are retained but they become the starting unit of the new era.
 
1. I don't think coherent transitions are a goal. Diversity is more important.
2. I think some obvious civs were left for future DLC and expansions.
If the civ transition system is already controversial on its own, making it less so by establishing connections with some historical logic would be the most sensible approach right now — otherwise, people will just keep complaining about how absurd it is to go from Hawaii to Meiji Japan, for example.
 
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They’ve said that coherent transitions were not the original goal but I think they might have figured out through all of the negative reviews that it’s an easier way to make switching more palatable to a larger portion of the community. Maybe many assets for RtR weren’t made yet (based on the fact that the Revenge wasn’t ready for release) and they decided to shift to other civs. Maybe one asset that was ready was a female general model that looks like Trung Nhi for a unique Dai Viet commander, but now they realized with all the gaps to fill in and other fixes coming down the pipeline that it could be a while before Dai Viet even shows up on the roster. So they were thinking, “how can we give the fans this model as a little treat?”

Part of me just doubts that they made a free random asset with gameplay features given the pressure and the tight deadlines they are probably under. It probably has just been sitting around after they pivoted for some reason. Plugging in gaps is just my guess for a reason to pivot.

On the other hand she could be a release to build up hype For RtR.
I think that by adding more civs, more coherent transitions will appear naturally just from filling the map of each age, but I still doubt they are the goal. I expect much more people wanting Aztecs because of how well-known they are, not to fill the gap between Maya and Mexico.
 
Idea: The era transitions do not exit to a different screen, you pick a Civ from a popup, you pick the your milestone bonuses -> The map visually transforms to the new Civ visuals over a period of the gap of years between the eras and the game resumes. Things that are retained currently are also retained and unit positions are retained but they become the starting unit of the new era.
This would be ideal imo though I doubt it would be implemented. However, exiting to a menu and loading screen at the end of an age and seeing my buildings abruptly change style (if going from Maya to Songhai, for instance) kills immersion. The devs have stated they want it to feel like one long continuous empire but built in layers and I'm not getting that right now because of the way it's implemented.
 
I think that by adding more civs, more coherent transitions will appear naturally just from filling the map of each age, but I still doubt they are the goal. I expect much more people wanting Aztecs because of how well-known they are, not to fill the gap between Maya and Mexico.
The gap between the Maya and Mexico isn’t the only one that exists right now. People keep asking for the Aztecs because they’re the most obvious and famous option — and I get that — but it could just as well be the Zapotecs, and I personally wouldn’t complain. The Aztecs could easily come later.
But I can name several other glaring gaps:
Appropriate predecessors and successors for the Inca and Hawaii.
None of the African transitions make any historical sense.
Not even the Abbasids have a proper successor.
 
The gap between the Maya and Mexico isn’t the only one that exists right now. People keep asking for the Aztecs because they’re the most obvious and famous option — and I get that — but it could just as well be the Zapotecs, and I personally wouldn’t complain. The Aztecs could easily come later.
But I can name several other glaring gaps:
Appropriate predecessors and successors for the Inca and Hawaii.
None of the African transitions make any historical sense.
Not even the Abbasids have a proper successor.
Yeah, that's exactly why I think coherent paths are not a priority. I'd be quite surprised to see any proper Hawaii predecessor.

For others, map filling would eventually work. Persian dynasty from RtR would be ok progression for Abbasids and eventually we'll probably have Ottomans as well. Africa will surely get more coverage. South America will have some civs, although I wouldn't be surprised to see them more in 4th age than current modern, etc.
 
I mean it’s obvious that Tonga is going to be the Hawaiian predecessor sometime soon, or the Haʻamonga ʻa Maui probably wouldn’t have made it into the game yet.
IIrc they said new civs will always come with new wonders, regardless of existing ones. Like how GB got Battersea even though Oxford would have worked for them
 
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