Originally posted by ModestX
ok... I examined the sequences one by one and the fidgeting has nothing to do with what I'm seeing. In fact the issue lies in the M1A2AttackA.flc sequence and only there. The effect is the direct result of units with multiple hit points battling other multiple hit point units. In the animation, the firing of the gun sequence begins with the turret swinging from -30 deg to 0 deg and then fires. Now, if multiple shots have to be fired in the direction of a single enemy unit (while the fight is being resolved) then every shot is followed by the turret returning back to initial -30 deg position (which is an illusion - the turrent doesn't swing back, it's just that the animation is restarting) and then rotation to 0 deg and then firing the gun again. You can see that if two powerful units sit and start exchanging fire for several rounds (while their hit points get depleted) you get this "apparent" pendulum effect for the M1A2 unit that looks like fidgeting. This, I think resolves my question why it's happening. Whenever you have time in the future and you care to address this it would be great. In the meantime I am looking forward to more of your desings.And for people that want to use an M1A2 unit in their mods, it would be realistic to ask for Uranium as an additional stategic resource for building it. (M1A2 uses depleted uranium for armor - most or all of the M1A1 in service don't)