angles...? we don't need no stinking angles...I honestly don't know. Could prolly check but I'm lazy. When I adjusted the setup I just kept moving the cam till the test renders aligned the same as the stock civ unit that is closest to it (tank for armour, fighter for aircraft etc), then kept track of the abs X/Y/Z co-ords for the camera. My setup has a dummy with all lights/cam linked, so I just use it to rotate for the N/S/E/W, and for the NE/SE/NW/SW all you have to do is change the -/+ value for the X/Y co-ord. Height stays constant except for the Small/Large pcx's. I've added my default setup for Max if you want to take a look at it