Update

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btw, just as an update

I havn't implanted this stuff in XML yet but I have done the following:

-Selected Music (and cut some of them to get a part of it i needed) for Main Menu, leaders, in game, victory, defeat, 2 different war leader music. (21 full music in all), ive also used star wars versian, sound effects like declare war, pillage, new era etc... (sound effects and main menu+in game are XML planted)

-Ive made all the Civic buttons (each with a border, the color was light blue aka. cyan). 7 for each of the 5 collomns except for the last one has 4. The collomns are government, military, galactic relations, economy and race rights. (total of 32 civics)

-11 unit classification buttons, each with a border which is pink

-21 promotion buttons done, each with a border with regular blue, this includes the 3 race promotions (more will be added as more civs come in)

-17 races (represents religion) buttons done, each with a red border, my plan here is only certain civs have access to certain races, each race gives benifits (every one automaticlly gets human race) and you get them at the start, no tech activates them.

-8 corporation buttons done, each with orange border

-designed a full tech tree, and have 69 techs(prolly not the best number to stop at lol), each with a bright green border

-27 resources fully animated and textured and organized, 15 of them are not off of civ IV, all the other ones are of same imporatance in both universes (havnt done buttons yet working on that tommarow and they have a yellow border :))

-Did eras in era XML, 7 eras (tech lvls)

^Please note that all buttons are all new looking NONE of them are from orginial civ IV or a different mod of Civ IV ( even future tech :) )

And for those curious about the border here is what the border looks like:

infantry.jpg

Infantry (Unit Classification)

optimizedmotivator.jpg

Optimized Motivator (tech)



oh and btw i made an AT-TE which i havnt shown either :)
 
when you did the tech tree did you put in one so that it gives you the resource or buildings to make lightsabers ex: lightsaber crystal cave, training facility lightsaber workshop and then later on the tech tree you get acess to sith or jedi units btw i think thats the better way, or did you make it so you just get the lightsaber tech and then acess to either unit. Also will this have the use of force powers like mind trick(when talking to civs) or some special animation when fighting with the lightsaber units like force choke for dark side? Suggestion for the game would be instead of converting closer cities by culture you know like in the regular game when you cut down the borders to nothing so they revolt can we put in like convert to dark side or light side and the dark side gets certain bonuses and weaknesses and same for lightside. sorry for all this message being so long it's just speaking for everyone this mod would be sooooo cool to play in the game.
 
Ok this how i plan on the Jedi/Sith thing, each civ starts with one hero or villian which i already listed in another topic, exsample would be Darth Vader for Galactic Empire, but that same civ has access to 3 more heroes each (for the republic and rebals it might be more maybe), now if those heroes are Jedi or Sith then to create them you have to have access to the Light Crystal resource which is available at the tech beam drill mining, which is a very early tech, but the actual unit, exsample: like Obi-wan Kenobi for instance would be available at Elite soldiers, which is at the end of the tech tree, because he is a very good unit (so that its fair). But a villian like Asjjaa ventress, who is not as good would be on the tech special training which is available earlier, now the hero units build experiance fast and the usual weaker one that is avilable at the beginning becomes talently enought to compete with the newer one, but not for long if the newer one gains more experiance. Alpha versian will not have a specific building but probably in later versians it will like Jedi/sith Temple. :)

And force powers will come in promotions, some jedi/sith will auto start with them, I havnt put these promotions in yet though, but i will later. And traits as force powers wont come in alpha because we dont have enough leaders yet, wouldnt be fair for palpatine/sidius leaders to be the only users of force powers. Dont think we would have animations, but idontknow. Over all the force was just a fraction in the star wars universe, but in the movies it was huge.

Does that answer you question ?
 
i guess so i hope this turns out so that it doesnt turn out to be too complex of a game but still fun too play also what are the civics and religions going to be will they depend on light or dark side and in some of the mods they have revolution meters in this one will they have something like sith or jedi meters i hope i made myself clear on that part.
 
religions is replaced by races and there are 17 races with special bonuses each, here are the civics: (note that its unlike civ IV where 1st civic relates with the other first civic)
Government:
Gang Owned
Federation
Confederacy
Monarchy
Empire
Republic
Ascendancy
Military:
Terrorist
Pirate
Cooperative
Mechanized
Mercenary
Organized
Elite
Galactic Relations:
Unknown
Isolationist
Pacifist
Trade
Aggressive
Police/Peace Force
United
Economy:
Slavery
Black Market
Merchant
Environmentalism
United Tribal Economy
Controlled
Free Market
Race Rights:
-Caste System
-Equal Rights
-Racial Discrimination
-Organized

and I dont plan on putting in light side and dark side "meters" or along those lines, mainly because i really dont have the python skill to do that.
 
just a suggestion i think it would be more fitting if you replace galactic relations and/or government with jedi counsel and sith lord
 
would you please post these here for us to use.
 
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