kuukeli:
kuukeli said:
People have already admitted in this thread that selling luxuries to AI is not as good strategy in lower levels because AI doesn't have that much money (though the new patch closed the gap on this one) but besides that immortal and deity strategies do work like charm on lower levels. Few extra wonders can be incorporated to lower level game but no need to change anything else for more or less optimal play.
Begging your pardon, but exactly what difficulty level do you play on, and what makes you think that Deity strategies are optimal for Prince level play? Do you play on Prince a lot? Have you had comparative games where you did a Deity strat, and then tried various alternatives?
For one thing, rushing to Riflemen is completely overkill and totally unnecessary for brute force domination, even on King. Longswordsmen will do, in fact.
kuukeli said:
On the other hand large amount of strategies that work on prince don't work or only work rather poorly on deity or immortal because they're bad strategies. Multiple posters have explained to you why muskets are generally bad yet you cling to your hypothetical situation and based only on that you proclaim that prince (and maybe king as you admit playing it) is the true test of strategy.
I have made no such proclamation! I have only said that playing on Prince and playing on Deity are two separate entities, and that you cannot extrapolate between them just because you think playing on Deity makes you a better player.
kuukeli said:
Yes, you handicap better strategies away from your arsenal and declare the remaining as optimal while others give AI extra resources and try to crush them as effectively as possible. If you don't see the difference between the two then I can't really help.
As far as I can tell, this is what's happening in the above statement:
1. You are mistaking my arguments as statements that say that using Musketmen is optimal. I don't believe I have ever said that.
2. You mistakenly believe that playing with a particular set of handicaps is inherently superior to playing with a different set of handicaps.
kuukeli said:
Despite of you having two iron I mostly agree with pi-r8 (especially on the use of scientists). Also I have had at least one start where I had no horses and only two iron - I had no problem taking the closest civ (Japan) out with archers, spears and two swordsmen on immortal. Situations where I'd go for muskets can pretty much be summed as "I WANT muskets".
Just because you are incapable of using them to effect doesn't necessarily mean that they are unusable. You are not the most skilled player on the planet and you are not omniscient as far as Civ V is concerned.
It is more appropriate to say, "I don't know how to use Musketmen to any great effect."
kuukeli said:
If by reflective you mean that on normal settings pretty much anything goes then yes. Lower the difficulty the more strategies come feasible but that doesn't make them good per se.
To tell you the truth, I'm getting a bit tired with all the elitism. If I win on Deity the next time I play by using Horsemen, do I get to be as leet as you, too? What if I use Musketmen? Would that suddenly make me gosu?
"I don't know how to use Musketmen," is the issue here. I don't know how to use them on Deity, either, since I haven't tried, but at least I know situations where they've helped me on King. Declaring them unusable just because you can't use them now closes off your mind to the possibilities.
If it's any illustration, it wasn't long ago when ICS or even REX "was impossible!!!" in Civ V. Supposedly. Some forum-goers still think this way, amazingly enough. That has changed, despite the fact that the game has not been patched to allow it. We just know the game better now.