good to knowSpeedo said:Dell LCDs are vastly overpriced. Much better off getting the Samsung OEM equivilent.
I purchased the 2005FPW 20 inch monitor on a Thanksgiving holiday special for around $420. 20 inches for $420!!!
I PLAY CIV IV ON THE HIGHEST RESOLUTION THE GAME OFFERS... 1680x1050!!!
Speedo said:In fact, if your main priority is gaming, there's really no reason for you to go dualcore at all.
I strongly disagree with you on that one. While it is true that single core CPUs (especially the Athlon64 FX) are currently still better for gaming (at elast performance/$ wise) it won't be that way for much longer.
ATI added dual core optimization with their 5.12 drivers which lead to a perfomance incerase and that's just the gfx drivers.
It also took a while for the game developers to embrace 64 bit but last week Valve released their 64bit HL2 port and some other games (FarCry & UT) have gotten 64bit patches already too.
Speedo said:We'll have to agree to disagree then. I expect it to be several years before you truly see benefits from dual core (though it is worth nothing that in my testing I've found that dualcore provides almost a 40% performance increase if you happen to use onboard sound). After all, they still really have to figure out how to do SMP game programming. If you go out and count the games now that are even slightly SMP aware, you won't use more than one hand.. there's a reason for that.
and a benchmarkA BETA update for QUAKE 4 is now available. This update is recommended for Windows users with Intel Hyper-Threading Technology (HT Technology) enabled processors, multiple processors, or systems with a dual core processor.
[...]
Players who have a system with one of these configurations will notice performance gains in QUAKE 4 of anywhere from 25% - 87% depending on processor type.
Let's add Quake 4 to the dual vs sigle core fray then
Threading, which is the basis for parallelism, has been around for ages. Civ4 runs 12 threads and even Deus Ex (the old one from 2000) runs 10 threads. You don't have to write applications/games SMP specific, you just need independant threads.
If the answer is 2-3 years (mine is a bit over 2.5 years old and still doing an ok job) then I'd go dual core. If you want the best short term perfomance go single and replace the CPU in a year or so.
Could you do a single vs dual benchmark with background apps?Speedo said:I've tested much with dualcore vs single core, and there the dualcore benefit was 2 fps: 61 fps vs 63 fps. I have plenty of other games I can test it with if you need more proof.
Ye, I myself am waiting for the M2 (or AM2 as rumors claim) for my new PC but I'm also in conflict with myself whether to go AM2 (expensive) or old 939 (cheaper but somewhat "dead end").
Could you do a single vs dual benchmark with background apps?
A "normal" (let's not argue about a definition for normal here ) game system imo also includes things like voice com software (e.g. ventrilo) / desktop firewall / virus scanner / instant messanger or chat program / misc programs (like harware monitor, HL server watch etc) that run in background while you are playing. So far none of the big benchmark sites did a single/dual comparison with and without a number of such programs being active during the game.