slowcar
King
i just recently found 0.25, been playing 0.23 up to now.
now i made my first test game, switching a difficulty level down to emperor, playing tasunke on a standard balanced map.
i got lucky on a random event and my scout got the hero promotion (how cool is that!) and easily wiped out two of the five civs with some barbarian-promoted warriors and the hero scout.
so far so good, before starting the first war my economy totally crashed, me having 3 cities was a bit surprised as i didn't have many troops.
i crashed it even more building troops and researched on deficit after capturing the first enemy city and researched city states which used to net a surplus per city until a certain number.
anyhow, i played 40 more turns without being able to get above 30% (and about 6 bulbs) science. even after funding my deficit spending with another war i was just barely able to research markets and build them in all cities (i had like 8) which recovered me up to 50%.
question is:
has there been a change from 0.23 to 0.25 regarding the city upkeep? city states seems to be the same, at least from my memory.
i am pretty sure that i'd be able to research at 90% science slider in 0.23, given the same game...
warrior rush is not too good on immortal anyway but i used to get my first neighbour, now it tends to destroy my economy beyond redemption with me being behind in research anyhow
now i made my first test game, switching a difficulty level down to emperor, playing tasunke on a standard balanced map.
i got lucky on a random event and my scout got the hero promotion (how cool is that!) and easily wiped out two of the five civs with some barbarian-promoted warriors and the hero scout.
so far so good, before starting the first war my economy totally crashed, me having 3 cities was a bit surprised as i didn't have many troops.
i crashed it even more building troops and researched on deficit after capturing the first enemy city and researched city states which used to net a surplus per city until a certain number.
anyhow, i played 40 more turns without being able to get above 30% (and about 6 bulbs) science. even after funding my deficit spending with another war i was just barely able to research markets and build them in all cities (i had like 8) which recovered me up to 50%.
question is:
has there been a change from 0.23 to 0.25 regarding the city upkeep? city states seems to be the same, at least from my memory.
i am pretty sure that i'd be able to research at 90% science slider in 0.23, given the same game...
warrior rush is not too good on immortal anyway but i used to get my first neighbour, now it tends to destroy my economy beyond redemption with me being behind in research anyhow
