Universe188
Chieftain
- Joined
- Sep 16, 2018
- Messages
- 14
Hello all,
I'd just like to ask if anyone is aware of an absolute maximum limit for civilisations that can be loaded by a scenario.
During my little experiment I downloaded a 100 Civ DLL and placed this into a mod (there was no pre-existing DLL so nothing was overwritten). I then started a game with 70 civilisations and it loaded fine and plays well so far. I saved the game and I am able to reload this save without any issues.
The problem, however, lies in making this into a World Builder Save. When I attempted to load the .wbs, the game froze at the civilisation selection screen and a Runtime Error popped up, before crashing once I pressed OK. This seems to me as if the game cannot load scenarios with too many civilisations, even if the DLL allows for more.
I made a couple more saved games without replacing the DLL (so it was still a 100 civs DLL) but this time, I only created games of around 10-20 civilisations. All could be loaded both as a save file and as a world builder save/scenario without a problem.
I then reduced the number of civilisations in my 70 Civ WBS to 10 and it could be loaded as a scenario. I added 10 more and it was still loadable. At 51 civilisations it loaded fine as a scenario: I was able to select a civilisation and load in without a problem. The problem arose when I added the 54th civilisation, which gave me the Runtime Error. So it seems to be that 53 civilisations is the cut-off limit for scenarios.
Additionally I experimented with replacing the 100 Civ DLL with a 77 Civ DLL, and I made sure the WBS files contained 77 player entries instead of 100 (otherwise it would crash.) The same issue: more than 53 civilisations results in a Runtime Error when loading a World Builder Save.
I'm unsure as to whether there is another limit coded somewhere or if the game cannot cope with registering more than 53 civilisations in a scenario, because loading a save file itself is fine. If anyone has had a similar experience and knows of a way to overcome this, I'd very much like to know.
I'd just like to ask if anyone is aware of an absolute maximum limit for civilisations that can be loaded by a scenario.
During my little experiment I downloaded a 100 Civ DLL and placed this into a mod (there was no pre-existing DLL so nothing was overwritten). I then started a game with 70 civilisations and it loaded fine and plays well so far. I saved the game and I am able to reload this save without any issues.
The problem, however, lies in making this into a World Builder Save. When I attempted to load the .wbs, the game froze at the civilisation selection screen and a Runtime Error popped up, before crashing once I pressed OK. This seems to me as if the game cannot load scenarios with too many civilisations, even if the DLL allows for more.
I made a couple more saved games without replacing the DLL (so it was still a 100 civs DLL) but this time, I only created games of around 10-20 civilisations. All could be loaded both as a save file and as a world builder save/scenario without a problem.
I then reduced the number of civilisations in my 70 Civ WBS to 10 and it could be loaded as a scenario. I added 10 more and it was still loadable. At 51 civilisations it loaded fine as a scenario: I was able to select a civilisation and load in without a problem. The problem arose when I added the 54th civilisation, which gave me the Runtime Error. So it seems to be that 53 civilisations is the cut-off limit for scenarios.
Additionally I experimented with replacing the 100 Civ DLL with a 77 Civ DLL, and I made sure the WBS files contained 77 player entries instead of 100 (otherwise it would crash.) The same issue: more than 53 civilisations results in a Runtime Error when loading a World Builder Save.
I'm unsure as to whether there is another limit coded somewhere or if the game cannot cope with registering more than 53 civilisations in a scenario, because loading a save file itself is fine. If anyone has had a similar experience and knows of a way to overcome this, I'd very much like to know.