Useful reading

oyzar

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While there is going to be a lot of useful materil on this board, quite some material on civ already exist out there. I think it is a good idea if we post here articles that might be of interest of people to read for one reason or another. I'll list a few i think are rather interesting.

First http://forums.civfanatics.com/showthread.php?t=248435 the development section is rather interesting. While we aren't competing with diety AI's, humans are not going to be slower than they have to, to get the spots they want.

http://forums.civfanatics.com/showthread.php?t=217179 This is a decent guide on multiplayer in general, there are quite a few nice replies as well, so i think this is rather relevant.

There are of course a tons of specific articles on game mechanics and the like, those will probably be posted here as they become relevant. For example i find being able to read the demographics graphs properly(especially power) to be very important http://forums.civfanatics.com/showthread.php?t=163098 here is a guide how to do that(power for bts 3.17 is on the last page).

I assume everyone in this game at least have some basic knowledge of civ, so reading stuff like http://forums.civfanatics.com/showthread.php?t=165632 this beginer guide will not be very helpful(but by all means if you haven't played much before, please read it).
 
Info looks good; a lot of these guides are great resources. One thing I'd say is that our multiplayer game is going to be a bit different. A major premise of that one guide seemed to be playing simultaneous turns; we won't have to worry about a lot of the factors that influence multiplayer war because at least we're fighting on a normal turn by turn basis. I also agree that demographics will be VERY important; we might even want to assign someone to keep our team's own list of important stats. We should keep an update on like the number of great people born to enemy civs, espionage ratios of everyone, etc... to see what they're up to.
 
Given that we'll probably have 3-5 days per turn i don't see a reason to not keep exact track of exactly what our opponents have researched / teched at any given time... It is not hard to do if you know what to look for, however it does take some time, though once you've figured out what they've done keeping track of it forward is rather easy.
 
Given that we'll probably have 3-5 days per turn i don't see a reason to not keep exact track of exactly what our opponents have researched / teched at any given time... It is not hard to do if you know what to look for, however it does take some time, though once you've figured out what they've done keeping track of it forward is rather easy.

Well volunteered oyzar! :p
 
I would also recommend looking at the previous civ4 MTDG for how this game could go (especially Epsilon's forum), and the Civ 3 one for useful examples on diplo and other aspects of the MTDG.

Find and have a look at General_W's "EEN Headline News", from the MTDG with Team Epsilon. We might be the target of this kind of propaganda in this demogame. On topic General_W and I are guesting the next episode of Polycast (58), where he talks about it as well, I think it might be worth listening to if you aren't already addicted to Daniel Quicks canadian humour.
 
The event list above is still basically correct, see this post:

there have not been many changes - in fact only some bug fixes. I never had the energy to post a new list because of that. The American only event now works properly (that is it does now produce :) instead of :) and :mad:, the partisan event now triggers properly at emancipation and the Barbarian events now require you to be able to build a counter unit. I believe those are the changes...

The most important change is probably that the uprising events now needs you to be able to build a counter. If I understand correctly, someone else having Metal Casting, and Iron Working opens the Vandals event, but we can't get it unless we can built Axeman, i.e. have bronze hooked up.
 
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