Pyrrhos
Vae Victis
- Joined
- Mar 15, 2007
- Messages
- 712
This is not a full investigation, rather an indication. I've taken a save from a recent game and looked at three similar cities 1st, 2nd & 3rd ring OCP plus an island city at appx OCP 5, democracy. All had factory and hydro plant (bar the last one which had neither). I looked up the figures and then sold off first PS, then the CH. The first set of figures is without either, the second with CH, the third with both CH & PS
1st OCP (pop 14) 64sh+4w, 52gpt -- 66+3, 55gpt -- 66+3, 55gpt
2nd OCP (pop 18) 54sh+10w, 45gpt -- 60+7, 50gpt -- 62+6, 50gpt
3rd OCP (pop 17) 32sh+15w, 27gpt -- 38+12, 40gpt -- 42+10, 45gpt
Island (pop 12) 2sh+15w, 3gpt -- 4+4, 6gpt -- 4+4, 12gpt
As can be seen, both CH and PS increase productivity. At 2nd OCP, their construction cost will be returned in 30 turns with the added benefit of 150gp. I can now build Mech Inf in 2 turns with a waste of 12 shields instead of in 3 turns with a waste of 52 shields. At 3rd OCP, their construction cost will be returned in 24 turns with a bonus of 432gp. I can now build artillery in 2 turns with a waste of 4 shields set against 3 turns with a waste of 16 shields before.
At 1st OCP, the advantage is marginal, but the city isn't at full production yet. At the island, production times have effectively been halved and the gp return tripled.

1st OCP (pop 14) 64sh+4w, 52gpt -- 66+3, 55gpt -- 66+3, 55gpt
2nd OCP (pop 18) 54sh+10w, 45gpt -- 60+7, 50gpt -- 62+6, 50gpt
3rd OCP (pop 17) 32sh+15w, 27gpt -- 38+12, 40gpt -- 42+10, 45gpt
Island (pop 12) 2sh+15w, 3gpt -- 4+4, 6gpt -- 4+4, 12gpt
As can be seen, both CH and PS increase productivity. At 2nd OCP, their construction cost will be returned in 30 turns with the added benefit of 150gp. I can now build Mech Inf in 2 turns with a waste of 12 shields instead of in 3 turns with a waste of 52 shields. At 3rd OCP, their construction cost will be returned in 24 turns with a bonus of 432gp. I can now build artillery in 2 turns with a waste of 4 shields set against 3 turns with a waste of 16 shields before.
At 1st OCP, the advantage is marginal, but the city isn't at full production yet. At the island, production times have effectively been halved and the gp return tripled.
