Dancing Hoskuld
Deity
But I dont know if its normal but sometiems they leave very big spaces between cities
That is normal in BtS so why wouldn't it in C2C

But I dont know if its normal but sometiems they leave very big spaces between cities
They should be doing better at surviving the journey now. I THOUGHT I'd seen them send out a settler with more than one escort last I checked but it could use some more review. It would be nice to be able to enforce what I was attempting before, to have a counter city AI type accompany them and to enable them to pick up this assistance much faster. I was thinking of looking into that this weekend and seeing if it could be done. I can see how one city defender type might be a problem still for settler survival, especially with the first ones that would tend to bring a throwing unit with them as their escort.That exactly as i would have quessed on it.
It always makes me wonder why people think things like barbarins and a few other options make the game harder. They might at some point but the same goes for the other 'AI' players so in the end the game becomes easier.
I will test some more to make sure.
But I dont know if its normal but sometiems they leave very big spaces between cities
That is normal in BtS so why wouldn't it in C2C![]()
They should be doing better at surviving the journey now. I THOUGHT I'd seen them send out a settler with more than one escort last I checked but it could use some more review. It would be nice to be able to enforce what I was attempting before, to have a counter city AI type accompany them and to enable them to pick up this assistance much faster. I was thinking of looking into that this weekend and seeing if it could be done. I can see how one city defender type might be a problem still for settler survival, especially with the first ones that would tend to bring a throwing unit with them as their escort.
That is just one piece of the whole game. Even a few more hunters killed in the early game can have an effect. It might not be alot but it adds up with many other things.
Couple of observations:
The AI really is slow to develop its resources. Anecdotally they might develop one and then wait until they reach pop 2 before developing another one and so on.....
If the AI's city is 1 pop it will only improve the tile that gives it the best benefit (in it's estimation). It will start developing the next tile when it gets close to having the next level of Pop. The AI does not "know" or "have the need" that it should develop all it's tiles like a Human player might think it should or that player would do. If the AI doe Not have the Pop to work a tile, then working tiles improvements is not a priority.
JosEPh
Yes that's what it looks like which of course ignores the strategic use of resources like Horses and Elephants or Copper.
The AI has alot another problems so it is possible it doesn't even see the real value of those resources or sometimes that they are required for other things.
Working on the AI code makes me depressed![]()
In the previous reports and discussions not using gatherers even if they build them was also a problem.
Working on the AI code makes me depressedbecause it's filled with possible issues or missing code for other things. It just never ends once you start looking. Making small changes often doesn't show any impact or breaks the whole thing because of other issues.