zebomba
Warlord
Every game has items of unknow use.
Cruise missiles: it's like an 1 shot artillery. LOL.
If they make it have a bombard range like the nuke, and allow all modern ships to carry a couple, then they would be useful. And it would be cool to watch it hitting.
Helicopters: They can't get in carriers and can't go far. Carry one infantry at best. What's the point? Modern choppers are called cavalry *hint hint*.
Paratroopers: can't get in bombers or carriers. Low range and firepower. Am I supposed to beat infantry using it?
Marines: By the time you build some and deliver them to the right spot, the enemy has mech inf. No big deal.
UUs: Can anyone tell what's the catch of the Musketeer, F-15 and Man o War?
Stealth fighter: useless bc their roll is being filled by stealth bombers. I know, it's realistic as they're right now, but too much realism disrupts gameplay. Besides, they could act as fighters very well.
Tactical nukes: ICBMs are better. For each nuke, you must build a slowass sub and get it to the front. Their only advantage is that you don't lose them if you lose your big cities. ICBMs are cheaper after patch, so they're the prime choice.
AEGIS Cruiser: In present day, they are the queens of the sea along with carriers. In game, good to spot subs only, but battleships can beat subs even if they're attacked. Bad bombardment value, loses to battleship 1vs1.
Complete the list, but please refrain from saying that spying, catapults, cannon, ironclads... are useless. They are quite useless, but not 100%.
Choppers and paratroopers are so lame that on deity and emperor the AI doesn't research advanced flight. Less items to clog the menu.
Cruise missiles: it's like an 1 shot artillery. LOL.
If they make it have a bombard range like the nuke, and allow all modern ships to carry a couple, then they would be useful. And it would be cool to watch it hitting.
Helicopters: They can't get in carriers and can't go far. Carry one infantry at best. What's the point? Modern choppers are called cavalry *hint hint*.
Paratroopers: can't get in bombers or carriers. Low range and firepower. Am I supposed to beat infantry using it?
Marines: By the time you build some and deliver them to the right spot, the enemy has mech inf. No big deal.
UUs: Can anyone tell what's the catch of the Musketeer, F-15 and Man o War?
Stealth fighter: useless bc their roll is being filled by stealth bombers. I know, it's realistic as they're right now, but too much realism disrupts gameplay. Besides, they could act as fighters very well.
Tactical nukes: ICBMs are better. For each nuke, you must build a slowass sub and get it to the front. Their only advantage is that you don't lose them if you lose your big cities. ICBMs are cheaper after patch, so they're the prime choice.
AEGIS Cruiser: In present day, they are the queens of the sea along with carriers. In game, good to spot subs only, but battleships can beat subs even if they're attacked. Bad bombardment value, loses to battleship 1vs1.
Complete the list, but please refrain from saying that spying, catapults, cannon, ironclads... are useless. They are quite useless, but not 100%.
Choppers and paratroopers are so lame that on deity and emperor the AI doesn't research advanced flight. Less items to clog the menu.