Do you also find some units not worth building? I'm talking especially about those machine guns which I can't find any use for. They have strength 18 but usually I have assembly line before railroad so I can use strength 20 infantry. Ok, machine guns have +50% against gunpowder and infantry "only" +25% BUT machine guns can only defend which makes them much less flexible. One could think they're good city defenders but they can't even get city garrison promotions which infantry can get!
Wait, I just see one use for them: They are siege weapons (but can't bombard...) so don't suffer from enemy units with pinch promotion (of which I expect some at that time of the game). Still, I think that infantry fits better into the role of a city defender with city garrison 2 or 3 so the only use of machine guns is defending strategic spots or ressources not located underneath a city AND not located under a hill or mountain because then, an infantry with woodsman 2 / guerilla 2 is again better.
Next example: Musketman. I don't think anyone ever gets gunpowder without having engineering which would open up research for chemistry after gunpowder, leading to grenadiers that are 33% stronger than musketmen.
Heck, I often have replacable parts discovered before getting gunpowder, so I can go for rifling right after that for the even stronger riflemen (56% stronger than musketmen!). I only use musketmen when I'm suddenly attacked before finishing research on the next better tech. But even then musketmen don't come into play in large numbers because longbowmen can't be upgraded to musketmen but only to riflemen so musketmen have to be build!
That concludes my (almost) totally useless units. For other units I can see uses but these make me wonder why they were included.
What do you think about these units and which do you find useless and why?
Wait, I just see one use for them: They are siege weapons (but can't bombard...) so don't suffer from enemy units with pinch promotion (of which I expect some at that time of the game). Still, I think that infantry fits better into the role of a city defender with city garrison 2 or 3 so the only use of machine guns is defending strategic spots or ressources not located underneath a city AND not located under a hill or mountain because then, an infantry with woodsman 2 / guerilla 2 is again better.
Next example: Musketman. I don't think anyone ever gets gunpowder without having engineering which would open up research for chemistry after gunpowder, leading to grenadiers that are 33% stronger than musketmen.
Heck, I often have replacable parts discovered before getting gunpowder, so I can go for rifling right after that for the even stronger riflemen (56% stronger than musketmen!). I only use musketmen when I'm suddenly attacked before finishing research on the next better tech. But even then musketmen don't come into play in large numbers because longbowmen can't be upgraded to musketmen but only to riflemen so musketmen have to be build!
That concludes my (almost) totally useless units. For other units I can see uses but these make me wonder why they were included.
What do you think about these units and which do you find useless and why?