Mustakrakish
Deity
- Joined
- Sep 2, 2009
- Messages
- 2,525
Is it possible to make mini map getting bigger an option? Really would prefer it to stay as it is. Now it just jumps on my eyes every time I try to access map options. 

I don't know if this is related to the mod or not
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Is it possible to make mini map getting bigger an option? Really would prefer it to stay as it is. Now it just jumps on my eyes every time I try to access map options.![]()
It's nice. Now a little mini map change and it will be perfect.![]()
Removed the "buy plot" highlights, and added a city-limits highlight.
Thoughts?
Nice and clean, I like it!
Also something very low priority: I also noticed that the city view does not seem to remember the Show Grid setting. With the new stylish hex highlight citizen management, I actually prefer not to see the grid anymore in City View. How about checking the Show Grid setting every time we enter the City View and display the grid accordingly?
In my local version, it only enlarges when you click on it (subsequent clicks move around the map), and there's an option to turn the feature off
Tomorrow I'm going to upload the new version, and it has a HUGE number of improvements![]()
NEW VERSION OUT!!!!
- There is now an "Auto-Renew" trade route option that can be turned on when you start a new trade route. It can also be turned off from the Trade Route Overview window. This setting isn't saved between games, so you will have to re-enable it each time you start or load a game.
- Ryenji's More Tech Filters mod has been merged into this mod
- You can now see the Top Panel (that contains your yeilds, and other resource information) during diplomacy discussions with AI
- The minimap now only expands when you click on it, as opposed to when you mouse over it. In addition, there is now a map option to turn the feature off entirely
- There is now a mouse over display while colony units are selected that predictions whether it is possible to build an outpost at a location, and the range of the outpost/colony
- The new sorting options for trade routes will hide the sections they no longer apply to
- Re-arranged the new trade route list so that Stations appear before Outposts, before your own Colonies, before other players' Colonies
- Fast turns should now automatically turn off when you go to war with the other player
- In the City View: the building list is visible by default, and each section is also collapsed by default. Also added an "Auto-Collapse" toggle which will automatically collapse the building list categories when you close the City View.
- The Queue Toggle check box has been moved to near the production buttons for City View image
- The buy tile highlights have been removed, and a new highlight displaying the maximum work range of the city has been added while in City View
- If you're in Orbital View when your turn ends, the game will now exit from Orbital View automatically
IphStich
I've read you at steamcommunity, telling us you have plans to incorporate Vice Virtuoso's "UI: Notification for Units Nearing Death in Miasma" mod.
So I would like to ask if you have already incorporated it in any of your recent upgrades, or will it be soon?
Thanks in advance.