... Has anyone tried this? - Early in 2010, @tom2050 began - and completed - a thread entitled, "Major Discoveries on Charm... CHARM WORKS." - From the very first post (all emphasizes and reformatting are my own):

Here is the proof that Charm does indeed WORK in game, it does at least do something. I'm completely surprised none of this was noticed before ??
It is fairly obvious there are some massive differences between a Charm Artillery piece and a normal Artillery piece.
1. AI AGGRESSIVENESS - Charm artillery pieces act like Offensive/Defensive flagged units to the AI, and NOT like Artillery flagged units. -
2. Bombardment Differences -
CHARM ARTILLERY PIECES DO NOT ACT THE SAME AS NORMAL ARTILLERY PIECES.
3. Destroying City Buildings -
It seems Charm artillery pieces WILL NOT destroy a city building UNLESS a building with Charm Barrier is present in the city! Then it will destroy all other buildings 1st, and will destroy the Charm Barrier building last. (Strange, I know...
) -

For Terra Fantasia, my thought is to give, in Era I (at least) Every Improvement EXCEPT City Walls a Charm DF. All other attackers will presumably keep attacking - and, ultimately, the City Walls will fall! - And so the siege will carry the day -
- So, has no one tried this?

Here is the proof that Charm does indeed WORK in game, it does at least do something. I'm completely surprised none of this was noticed before ??


1. AI AGGRESSIVENESS - Charm artillery pieces act like Offensive/Defensive flagged units to the AI, and NOT like Artillery flagged units. -
- They will openly and aggressively attack with bombard!
- They will also fortify in cities as artillery does.
- Artillery, likewise, only fortifies or sits in a city. This means that the 'Charm' flag is doing this... therefore the Charm flag does do something. [EDIT: AI uses Charm artillery just like Normal artillery (- ??)]
2. Bombardment Differences -
CHARM ARTILLERY PIECES DO NOT ACT THE SAME AS NORMAL ARTILLERY PIECES.
- Charm artillery does not effect units with A/D values at all (from what I've seen).
- But Charm bombardment DOES destroy buildings in cities (it destroyed the building with the Charm barrier!
).
3. Destroying City Buildings -
It seems Charm artillery pieces WILL NOT destroy a city building UNLESS a building with Charm Barrier is present in the city! Then it will destroy all other buildings 1st, and will destroy the Charm Barrier building last. (Strange, I know...

- Charm artillery attacks do not always hit the buildings, they do occasionally miss, so a Charm artillery pieces' bombard str and ROF likely effects this.
- When a Wonder/Sm Wonder was also in the city, Charm attacks were able to destroy the Sm Wonder, but I did not a Wonder taken out. Then occasionally, the Charm Barrier Bldg was destroyed and other improvements remained. It may be all chance what gets taken out.

For Terra Fantasia, my thought is to give, in Era I (at least) Every Improvement EXCEPT City Walls a Charm DF. All other attackers will presumably keep attacking - and, ultimately, the City Walls will fall! - And so the siege will carry the day -
- So, has no one tried this?
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