Using Explorers Revealed

Originally posted by spork
You know, we would have probably thought of using explorers earlier if we saw the AI do it, but in my experience, the AI never seems to build them. Has anyone seen AI explorers? (And if so, did you ever see them pillage anything?)

saw them once in a game where I played against 2 AI and kept razing their coastal towns. Thus, when we reached later times and they did get a town to build a ship, they found new contintents and used explorers as modern scouts. Otherwise, I`ve occasionally ssen them running around AI borders, I guess that`s supposed to make the human feel like the Ai tries to see troops movements (which it knows about anyway!)
 
Yeah... I'm really pissed about enemy ironclads coming out and hunting down my subs. That's crap! Only thing I can do to save them is keep another boat with them. (I have subs set as Privateers; the Privateer is entirely too cool and underpowered and short lived. But Nuc subs are not Privateers.) Empire had no trouble not seeing my subs, why can't Civ ignore them?

Anyway, I tried using Explorers, and wow did the enemy complain about them! They complained about Workers improving or crossing their land, and ships sailing past their territory too. What pansies! I hate those stupid snotty attitudes they put on too. Die you bastards, DDIIEEE!!!!

Uhhh.. oops! Did I say that out loud?

Anyway...

They griped, and then once a war started, they captured the poor beasties and immediately tortured them to death. Well, I never heard from them again, anyway.

Maybe my copy doesn't work the same as yours?

Here's a dumb question: What's the point of having "Veteran" Air units? They don't seem to strike with any particular regularity, they don't seem to have hit points... Maybe I'd see something if I started letting the enemy live long enough to develop Flight? I'm sure that's what you'll say...
 
Explorers or "tourists" are very useful in gathering intelligence about your friends regarding troop locations not in cities. You see their entire infrastructure without having to risk 2900 -4000 gold for using a spy to gather troop locations.
 
The problem I have with explorers is that even on your own RRs, they can obly move 6 tiles per turn. Is this a problem that has been rectified in a patch somewhere? I guess I should go into the editor and fix it....
 
Originally posted by Flavor Dave
The problem I have with explorers is that even on your own RRs, they can obly move 6 tiles per turn. Is this a problem that has been rectified in a patch somewhere? I guess I should go into the editor and fix it....

this is a bug, and never happened to me...... are you using 1.21???
 
I don't think this is a "bug", its an "unintended consuquences" (or maybe it IS a bug- semantics?. It looks like any unit that has the flag checked for treat all terrain as roads does not get the RR bonus- it treats the RR as a road, because of the flag. Therefore no RR "infininite warp speed". This is a "hard coded" problem- ya can't fix it in the editor (without losing the ability that makes the explorer worth while- the "all terrain as roads").

So only Firaxis can fix it ... guess it IS a bug ...

I agree that it is REAL annoying to not be able to move explorers around startegic-ly, ie on RR's.


HELP, FIRAXIS!!!
 
I know you posted these tips over eight months ago, but I just want to say that they are great! I, like many others who have posted in this thread, had been writing them off as useless because they were available so late in the game. Thanks!
 
i just used them talk about easy when you go to war its hard but ones you kill its main units the only thing it can do is make crappy units this means insted of taking 1or3 citys you can take it all baby!
 
hmm, the name "explores" throws everyone off. They should be renamed to something like "merry men" or something. I mean, 6 movement points is awsome, no ground unit even gets close to that over wild terrain. Also helps disrupt cities during an attack, with 6 movement points they can decimate working workers. cause lasting damage even if you lose, as well as giving you preemptive strike capabilities. grab 3-4 of them, and go cut off roads before a war, and see what happens. It is, however, kind of annoying if you want to capture that city.
 
Exactly, don't mix up trading (which requires connection to the capital) and own usage, which requires connection to the city where the goody is produced :)

Originally posted by TheDS


Cutting the Capital off from the rest of the empire does NOT prevent them from using their strategic resources! Any city directly connected to a resource gets to make use of it. I have taken cities on other continents, and as you would expect, could not utilize my strategic or luxury resources in those conquered cities. On the other hand, if the city was connected to a resource, it could be used, even though the rest of the empire couldn't access it.

Building a a road through friendly territory or a port or an airport will suffice to connect both pieces of your lands so that all your cities can use all your resources.
 
you can cut off the strategic resource at its source, esspecially if they only have 1 source. Just run onto the mountain and cut it off there. Works well on mountains because it takes so long to reconstruct. However, it losses effectiveness when railroads come around.
 
You can make 'em use RRs and still keep the 6-tiles per turn move. Just set explorer move to 6 and set it to ignore move cost for all terrain that have a move cost >1, such as forest, jungle, mountain, hills. Enjoy your RR-using explorer.
 
Originally posted by Lt. 'Killer' M.
:goodjob:

quite a few good thought! I never realized that the Ex can use enemy road. That`s good to know!
![/I]

So I can't abuse enemy roads to get ahead in steps during peace/war with that country with other units?
 
Originally posted by EuropeanPotato


So I can't abuse enemy roads to get ahead in steps during peace/war with that country with other units?
No, no unit can use enemy roads, you can use Neutral roads, and roads in a nation which you have a ROP with. Not even the explorer can use the enemy roads, although it seems like it as it treats all terrain as roads.
 
well, it would be really weird if you could use enemy railroads...
 
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