Using L-System for Early Scotland Yard

Tholish

Emperor
Joined
Jul 5, 2002
Messages
1,344
Location
Japan
I hate the way you get this modern looking Scotland Yard sticking out like a sore thumb in early eras. So...

In Civ4ArtDefines_Building I put this

Code:
<BuildingArtInfo>
<Type>ART_DEF_BUILDING_SCOTLAND_YARD</Type>
<LSystem>LSYSTEM_SCOTLAND_YARD</LSystem>
<bAnimated>1</bAnimated>
<fScale>1.75</fScale>
<fInterfaceScale>0.34</fInterfaceScale>
<NIF>Art/Structures/Buildings/ScotlandYard/ScotlandYard.nif</NIF>
<KFM/>
<Button>,Art/Interface/Buttons/Buildings/ScotlandYard.dds,Art/Interface/Buttons/Buildings_Atlas.dds,5,11</Button>
</BuildingArtInfo>


In Civ4CityLSystem I put this
Code:
<ArtRef Name="building:LSYSTEM_SCOTLAND_YARD">
<Attribute Class="Scalar">szNIF:Mods/Rhye's and Fall of Civilization/Assets/Art/Structures/Buildings/Inn/inn.nif</Attribute>
<Attribute Class="Era">ERA_ANCIENT,ERA_CLASSICAL,ERA_MEDIEVAL,ERA_RENAISSANCE,ERA_INDUSTRIAL</Attribute>
<Scale>1.5</Scale>
</ArtRef>

But when the scotland yard is in an early era city it simply doesn't show up. Why?
 
Never mind, I found it. You have to put it in the correct leaf. I had it right under lighthouse before, and now its like this:

Code:
<LNode Name="Leaf_3x2">
<Width>3</Width>
<Height>2</Height>
<!-- LEAF 3x2 BUILDINGS -->
<ArtRef Name="building:LSYSTEM_3x2">
<Attribute Class="Rotation">0,180</Attribute>
<Scale>1.0</Scale>
</ArtRef>
<ArtRef Name="building:LSYSTEM_2x3">
<Attribute Class="Rotation">90,270</Attribute>
<Scale>1.0</Scale>
</ArtRef>
<ArtRef Name="building:LSYSTEM_SCOTLAND_YARD">
<Attribute Class="Scalar">szNIF:Mods/Rhye's and Fall of Civilization/Assets/Art/Structures/Buildings/Inn/inn.nif</Attribute>
<Attribute Class="Rotation">0,180</Attribute>
<Attribute Class="Era">ERA_ANCIENT,ERA_CLASSICAL,ERA_MEDIEVAL,ERA_RENAISSANCE,ERA_INDUSTRIAL</Attribute>>
<Scale>0.3</Scale>
</ArtRef>
</LNode>

And it shows.
 
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