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[TERRAIN] Wrong Blending/Flickering Texture of Feature

Discussion in 'Civ4 - Unit Graphics' started by Ramkhamhaeng, Apr 1, 2020.

  1. Ramkhamhaeng

    Ramkhamhaeng Warlord

    Joined:
    Feb 24, 2014
    Messages:
    162
    Hello Civ4 modders,

    I had a problem with the attached 'nebular feature'. Nearby unexplored plots and in the fog of war, the textures looks totally wrong. Does anybody had an idea how I can fix this?

    Regards Ramk



    Code:
        <FeatureArtInfo>
          <Type>ART_DEF_FEATURE_NEBEL</Type>
          <bAnimated>1</bAnimated>
          <bRiverArt>0</bRiverArt>
          <TileArtType>TILE_ART_TYPE_NONE</TileArtType>
          <LightType>LIGHT_TYPE_SUN</LightType>
          <fScale>0.8</fScale>
          <fInterfaceScale>1.0</fInterfaceScale>
          <Button>Art/Interface/Buttons/TerrainFeatures/button_nebel.dds</Button>
          <FeatureVariety>
            <FeatureArtPieces>
              <FeatureArtPiece>
                <ModelFile>Art/Effects/Blite/Blite5.nif</ModelFile>
                <Connections></Connections>
              </FeatureArtPiece>
            </FeatureArtPieces>
            <FeatureDummyNodes/>
            <bGenerateRotations>0</bGenerateRotations>
            <VarietyButton>Art/Interface/Buttons/TerrainFeatures/button_nebel.dds</VarietyButton>
          </FeatureVariety>
        </FeatureArtInfo>
    
     

    Attached Files:

  2. Ramkhamhaeng

    Ramkhamhaeng Warlord

    Joined:
    Feb 24, 2014
    Messages:
    162
    I compared it with an other feature and my new hypothesis is a wrong DDS-Texture format.
    Edit: No, this seems not be right :-(
     
    Last edited: Apr 1, 2020
  3. Zeta Nexus

    Zeta Nexus Deity

    Joined:
    Jan 23, 2014
    Messages:
    3,735
    Gender:
    Male
    Location:
    In a constant brainstorm...
    Sorry, I cannot help but curious of what it is supposed to do/represent?
     
  4. Ramkhamhaeng

    Ramkhamhaeng Warlord

    Joined:
    Feb 24, 2014
    Messages:
    162
    It should represent an impassable plot with thick fog.

    I switched on an other approach and it now looks like:
     
  5. MightyToad

    MightyToad Warlord

    Joined:
    Sep 11, 2015
    Messages:
    106
    Woah, that is a mean looking ship. :eek: Where'd you get that bad boy?
     
  6. Ramkhamhaeng

    Ramkhamhaeng Warlord

    Joined:
    Feb 24, 2014
    Messages:
    162

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