Hyreon
Chieftain
- Joined
- Feb 22, 2020
- Messages
- 30
Hi. For a scenario I'll be designing with someone else, we wanted to use models, animations and sounds from an existing game: in this case, team fortress 2. We have full access to these things, but I'm not sure where to begin with this process.
Most modding tutorials are designed for creating entirely new models or simply using existing sets of .flc files. In this case, we are taking existing models and the animations they have in-game and reformatting them into relevant flc files.
There's also the small difficulty that most of the tools involved are a little dated - for example, the civ3MMtoolkit's civ3FlcEdit isn't displaying correctly on windows 10.
All in all, I'm a little lost on where to start. It seems from this guide that sets of .bmp files can be readily converted into .flc files, and I could perhaps make the .bmp files through some eclectic mix of source filmmaker and other conversion tools. All in all this does not seem faster than making them normally, which is not desirable - almost all of the hard work is already done, and surely there are automatic tools for this sort of thing! I almost feel as though it would be faster (and certainly more interesting) to make a tool than to just bite the bullet and make some 12 sets of 5 animations with 10 frames each - so 600 images...
Am I misunderstanding the guides? Is there anything I can do to speed this up?
Most modding tutorials are designed for creating entirely new models or simply using existing sets of .flc files. In this case, we are taking existing models and the animations they have in-game and reformatting them into relevant flc files.
There's also the small difficulty that most of the tools involved are a little dated - for example, the civ3MMtoolkit's civ3FlcEdit isn't displaying correctly on windows 10.
All in all, I'm a little lost on where to start. It seems from this guide that sets of .bmp files can be readily converted into .flc files, and I could perhaps make the .bmp files through some eclectic mix of source filmmaker and other conversion tools. All in all this does not seem faster than making them normally, which is not desirable - almost all of the hard work is already done, and surely there are automatic tools for this sort of thing! I almost feel as though it would be faster (and certainly more interesting) to make a tool than to just bite the bullet and make some 12 sets of 5 animations with 10 frames each - so 600 images...
Am I misunderstanding the guides? Is there anything I can do to speed this up?