Yuri2356
Test Screening
Getting the glorious Soviet Union back on track...
Turn 1:
A couple of units get built on the homefront, and we confirm once and for all the the world is indeed round when our sailors make their way arround it. We seriously need to think of where we'll place out FP, since the oconomy is in a world of pain right now. I'm thinking somewhere near our recently added Roman city on the mainland, then we can use Versailles to keep maintainence down in some far off, yet to be conquered land.
At the front lines, I begin the attacks on Ravenna. One suicide cat survives, dealing light damage to the longbow and archer there. A second Cat isn't so lucky, but manages to further wound our enemies. Cat 3 stikes and runs away, bringing the longbow down to 2.3 St. Cat #4 takes a city raider promo and defeats the feeble Roman Longbowman. And... In a daring amphibious raid a team of Soviet crossbows capture the city! The people's liberation army marches on! Power ot the Roman Worker!
Turn 2:
Yakutsk enters yet another iteration of out glorious five-year-plan.
Our armies recove form the last battle and prepare to continue their advance against the Roman Bourgoise. Mostly moving troops here.
Turn 3:
More building, more moving. Not much here.
Turn 4:
Raiding Roman chariots kill one of our catapults. Not to worry, vengance will be ours! Moments later our Elite Crossbow unit whipes them out.
France offers open borders. We accept.
Bombardment of Antium begins, and the first reinforcements from the motherland begin to arrive.
Turn 5:
Enemies of the revolution are purged from Ravenna, allowing the State control of the city. We begin a theatre to showcase our mastery of the Arts. Bombing of Antium brings defences to zero. Attacks to follow next turn.
Turn 6:
Hagia Sophia, being an industrial/engineering wonder, is started in Moscow. As a testimate to the worker, it will encourage them to be even more productive.
First suicide Cat at Antium, does a good job of softening them up. Cat #2 succesfully kills a defending Spearman. Cat 3 obliterates an injured Longbowman. Cat 4 finishes the job, slaughtering a Chariot and taking the city. We plunder hundreds of Gold from the hands of the bloated Roman merchants, may it go to furthering the cause.
Turn 7:
Not much happens.
Turn 8:
Guilds discovered, move on to Gunpowder since two of the other options could found unwanted religions, and we could always use some bang on the front lines.
Higa Sophia built in FaL. Moscow switched to grocer.
Turn 9:
Not much.
Turn 10:
Gandi asks for engineering. I kick him in the face.
Antium calms down and we start work on another theatre.
Our forces are in position in Antium, ready to strike at our next target. Being hot enough already, the order is passed down to the commanders of the Roman campaign to "Burn the Nation." Odly, a scribe misswrites the line, slurring it into "Burnination."
Save:
Turn 1:
A couple of units get built on the homefront, and we confirm once and for all the the world is indeed round when our sailors make their way arround it. We seriously need to think of where we'll place out FP, since the oconomy is in a world of pain right now. I'm thinking somewhere near our recently added Roman city on the mainland, then we can use Versailles to keep maintainence down in some far off, yet to be conquered land.
At the front lines, I begin the attacks on Ravenna. One suicide cat survives, dealing light damage to the longbow and archer there. A second Cat isn't so lucky, but manages to further wound our enemies. Cat 3 stikes and runs away, bringing the longbow down to 2.3 St. Cat #4 takes a city raider promo and defeats the feeble Roman Longbowman. And... In a daring amphibious raid a team of Soviet crossbows capture the city! The people's liberation army marches on! Power ot the Roman Worker!

Turn 2:
Yakutsk enters yet another iteration of out glorious five-year-plan.
Our armies recove form the last battle and prepare to continue their advance against the Roman Bourgoise. Mostly moving troops here.
Turn 3:
More building, more moving. Not much here.
Turn 4:
Raiding Roman chariots kill one of our catapults. Not to worry, vengance will be ours! Moments later our Elite Crossbow unit whipes them out.
France offers open borders. We accept.
Bombardment of Antium begins, and the first reinforcements from the motherland begin to arrive.
Turn 5:
Enemies of the revolution are purged from Ravenna, allowing the State control of the city. We begin a theatre to showcase our mastery of the Arts. Bombing of Antium brings defences to zero. Attacks to follow next turn.
Turn 6:
Hagia Sophia, being an industrial/engineering wonder, is started in Moscow. As a testimate to the worker, it will encourage them to be even more productive.
First suicide Cat at Antium, does a good job of softening them up. Cat #2 succesfully kills a defending Spearman. Cat 3 obliterates an injured Longbowman. Cat 4 finishes the job, slaughtering a Chariot and taking the city. We plunder hundreds of Gold from the hands of the bloated Roman merchants, may it go to furthering the cause.
Turn 7:
Not much happens.
Turn 8:
Guilds discovered, move on to Gunpowder since two of the other options could found unwanted religions, and we could always use some bang on the front lines.
Higa Sophia built in FaL. Moscow switched to grocer.
Turn 9:
Not much.
Turn 10:
Gandi asks for engineering. I kick him in the face.
Antium calms down and we start work on another theatre.
Our forces are in position in Antium, ready to strike at our next target. Being hot enough already, the order is passed down to the commanders of the Roman campaign to "Burn the Nation." Odly, a scribe misswrites the line, slurring it into "Burnination."
Save: