This program is based on mydisease's Tech Research Formula he posted in the Civ3 General Discussion forum. Here!
TechCalc 2.01
For all versions of Civilization III. (Patched versions).
Here's a preview
***********************************
TechCalc Readme VERSION 2.0
Programmer: Grey Fox, AKA Fredrik Henriksson
Formula: mydisease
This is a free program and I hope you enjoy it!
***********************************
This is a program that calculates your tech cost
based on various factors:
- Which tech you are researching.
- Map Size.
- Difficulty.
- Number of Civs that you have contact with that has the tech.
(Including you if you have the tech. Can be checked in the Diplomacy Screen)
- Number of Civs left (including YOU!)
- Gold already invested.
Turns left on the technology is based on:
- The Tech cost
- Beakers per turn. (Gold into Science, check in F1 screen in Civ3)
- and Gold already invested.
------------------------------------------------------------
Thanks to:
- mydisease for figuring out the Tech Cost formula!
- anarres for helping me with some problems and suggesting features!
- kring, for noticing that v.1.01 didn't have an icon.
- vbraun for suggesting the Gold Lost feature!
- and everyone that has downloaded the program so far (Although I don't know how many) and to those that will download it in the future. That is my reward, that people uses my program and appreciate it.
------------------------------------------------------------
Revisions
------------------------------------------------------------
Additions v.2.01
- Added a button for adding the Beakers Per Turn to the Gold Invested edit box.
Fixes v.2.01
- Fixed the rounding problems with the Turns Left.
- Fixed some rounding problems with the Combat Calculator and some other issues.
----------------------------------------------------------
Additions v.2.0
- Program reprogrammed from the foundation up.
- Ability to load textfiles with the Tech Names and costs (which makes it possible to change the use of the program, to use it with a mod, Scenario, Conquest, or another version of the game).
- A Combat Calculator, with everything needed to be useful.
- A simple *regular* calculator, that can add, subtract, multiply and divide.
- An area where you can keep short notes.
- You can now see how much gold that will be lost.
- You can now enter how many turns you've researched.
------------------------------------------------------------
Additions v1.5
- Added Function to calculate Turns left.
- Added a "Gold Invested" edit box.
- Added a new icon.
Changes v1.5
- Changed the integer limit on "Nr. of Civs left" and "Nr. of Civs with tech" to 31, from 32.
- Changed the interface to fit with the new features.
- Removed the Static Dll file from the .exe-file. (The file only takes about 35 kb now)
Fixes v1.5
- Fixed the TechCost calculation formula. It should work almost perfect now.
- Fixed the Invisible-Icon bug.
------------------------------------------------------------
Additions v1.01
- Added human error check on number insertions.
Changes v1.01
- Changed the interface just a little.
Fixes v1.01
- Fixed the Tech List.
- Fixed the Formula Rounding errors.
------------------------------------------------------------
Please report bugs etc in this thread.
Suggestions on improvements are always welcome.
UPDATED: December 16th - 2003
This file is 19.5 kb
TechCalc v2.01
This file is 453 kb
mfc42.dll - needed for those who can't run the program
TechCalc 2.01
For all versions of Civilization III. (Patched versions).
Here's a preview
***********************************
TechCalc Readme VERSION 2.0
Programmer: Grey Fox, AKA Fredrik Henriksson
Formula: mydisease
This is a free program and I hope you enjoy it!
***********************************
This is a program that calculates your tech cost
based on various factors:
- Which tech you are researching.
- Map Size.
- Difficulty.
- Number of Civs that you have contact with that has the tech.
(Including you if you have the tech. Can be checked in the Diplomacy Screen)
- Number of Civs left (including YOU!)
- Gold already invested.
Turns left on the technology is based on:
- The Tech cost
- Beakers per turn. (Gold into Science, check in F1 screen in Civ3)
- and Gold already invested.
------------------------------------------------------------
Thanks to:
- mydisease for figuring out the Tech Cost formula!
- anarres for helping me with some problems and suggesting features!
- kring, for noticing that v.1.01 didn't have an icon.
- vbraun for suggesting the Gold Lost feature!
- and everyone that has downloaded the program so far (Although I don't know how many) and to those that will download it in the future. That is my reward, that people uses my program and appreciate it.
------------------------------------------------------------
Revisions
------------------------------------------------------------
Additions v.2.01
- Added a button for adding the Beakers Per Turn to the Gold Invested edit box.
Fixes v.2.01
- Fixed the rounding problems with the Turns Left.
- Fixed some rounding problems with the Combat Calculator and some other issues.
----------------------------------------------------------
Additions v.2.0
- Program reprogrammed from the foundation up.
- Ability to load textfiles with the Tech Names and costs (which makes it possible to change the use of the program, to use it with a mod, Scenario, Conquest, or another version of the game).
- A Combat Calculator, with everything needed to be useful.
- A simple *regular* calculator, that can add, subtract, multiply and divide.
- An area where you can keep short notes.
- You can now see how much gold that will be lost.
- You can now enter how many turns you've researched.
------------------------------------------------------------
Additions v1.5
- Added Function to calculate Turns left.
- Added a "Gold Invested" edit box.
- Added a new icon.
Changes v1.5
- Changed the integer limit on "Nr. of Civs left" and "Nr. of Civs with tech" to 31, from 32.
- Changed the interface to fit with the new features.
- Removed the Static Dll file from the .exe-file. (The file only takes about 35 kb now)
Fixes v1.5
- Fixed the TechCost calculation formula. It should work almost perfect now.
- Fixed the Invisible-Icon bug.
------------------------------------------------------------
Additions v1.01
- Added human error check on number insertions.
Changes v1.01
- Changed the interface just a little.
Fixes v1.01
- Fixed the Tech List.
- Fixed the Formula Rounding errors.
------------------------------------------------------------
Please report bugs etc in this thread.
Suggestions on improvements are always welcome.
UPDATED: December 16th - 2003
This file is 19.5 kb
TechCalc v2.01
This file is 453 kb
mfc42.dll - needed for those who can't run the program
Last edited by a moderator: