I've incorporated the new art from achilleszero, but file front is down, so can't upload a 0.8.2 test build, also found an oversight, forgot to set the French Foreign Legion in the CivilizationsInfos file, so the French get shafted in 0.8.1, but it's not too bad they still have the muskateer.
Is this also true for PBEM, especially considering Revolutions ?
I don't know. If you play either Legends, or pure RevolutionDCM in PBEM let me know if it works fine or not.
Another point:
I guess, this Mod is english language only. If that´s the case maybe it would be good to give the information in post no. 1 or in the FAQs...
What happens if you try to play the game in non English? It should still work, it's just a few of the added things don't have text written in other languages. I'd be very grateful if someone translated some of the text files, I'd definatly include them, but I just don't have the ability to translate everything in the languages Civ is set up for, so I just filled in the tags with the english names. When I first started the project, I actually left in old name from whatever I coppied the XML block from, I should probably go through and change those....
@achilleszero or anyone else who can do unit modeling:
I'm using a couple models from the asio's early jet set found here:
Jet Set ;) Problem is the Campini Caproni and Dassault Ouragan are kinda broken with animations. I mean they'll fly and all, but they just stay frozen in the air, rather then bobbing like the other properly animated jets. Same issue ocures with the early bomber models. Any chance these could be fixed?
@Anyone else:
I have two other needs. First I can't find a good model to use for the Native American Knight. The mod used to use the brave, but it had something like 3500 polys... And that's the only one I can find in the DB that would work for a knight. Does anyone know of any good models for a Native Knight that has less then 2000 polys?
Secondly, and most importantly, I really a good intro screen. I would greatly apreciate getting a good intro screen for the mod, don't want to stick with using the Wolfshanze intro. If you make a good opening screen, it'll be used in a mod that gets hundreds (and who knows maybe more) downloads...
