Happy 2009!
v1.14
CHANGES
- Updated to RFC 1.184
- Small and medium world size smaller
- The area around starting location is partially visible
- Easier Russian goal
- Added a hint about the location of the new world, useful for historical victories. Press SHIFT+ALT+W once you have researched Compass if you are unsure about which continents are the new world
- Improved food around starting locations
- Some civs get resources useful for their UHV or their UP nearby
- Tweaked barbarian pressure
- Toned down random events requirements
ADJUSTMENTS
- Slightly more plains and deserts in temperate climate
- Slightly less tundra and sea-ice in cold climate
- Khmer start with 2 settlers again
- Civs just spawned are protected more from barbarian attacks
- Russian, Portuguese and English goal require closer cities
- Improved shapes generator
- Tweaked placement of marshes
- Improved placement of resource clusters
- Fish now can only appear in coasts
- Updated city names
- Tuned starting locations formulas
FIXES
- Removed Boudicca from the pedia
- Fixed Spanish and Viking new world goal
- Fixed Spanish 3rd goal for low likeliness
- Fixed American 1st goal
- Fixed Portuguese 2nd goal
- Fixed Dutch 3rd goal text
- Fixed German 1st goal text
- Fixed American, Incan and Aztec settlements goal for low likeliness
- Conquerors event enabling date corrected
- Fixed bug in the way AI was picking cities in Congresses
- Cities now flip correctly during spawns
- Colonists are correctly given to the AI, resulting in a better colonization
- Handicap levels now assigned correctly
- Fixed bug in flood plains placement
- No native conquerors
- Fixed bananas placement
- Made a workaround for the endless contacts bug
it's already up
v1.14
CHANGES
- Updated to RFC 1.184
- Small and medium world size smaller
- The area around starting location is partially visible
- Easier Russian goal
- Added a hint about the location of the new world, useful for historical victories. Press SHIFT+ALT+W once you have researched Compass if you are unsure about which continents are the new world
- Improved food around starting locations
- Some civs get resources useful for their UHV or their UP nearby
- Tweaked barbarian pressure
- Toned down random events requirements
ADJUSTMENTS
- Slightly more plains and deserts in temperate climate
- Slightly less tundra and sea-ice in cold climate
- Khmer start with 2 settlers again
- Civs just spawned are protected more from barbarian attacks
- Russian, Portuguese and English goal require closer cities
- Improved shapes generator
- Tweaked placement of marshes
- Improved placement of resource clusters
- Fish now can only appear in coasts
- Updated city names
- Tuned starting locations formulas
FIXES
- Removed Boudicca from the pedia
- Fixed Spanish and Viking new world goal
- Fixed Spanish 3rd goal for low likeliness
- Fixed American 1st goal
- Fixed Portuguese 2nd goal
- Fixed Dutch 3rd goal text
- Fixed German 1st goal text
- Fixed American, Incan and Aztec settlements goal for low likeliness
- Conquerors event enabling date corrected
- Fixed bug in the way AI was picking cities in Congresses
- Cities now flip correctly during spawns
- Colonists are correctly given to the AI, resulting in a better colonization
- Handicap levels now assigned correctly
- Fixed bug in flood plains placement
- No native conquerors
- Fixed bananas placement
- Made a workaround for the endless contacts bug
it's already up