TsarAndreas
Warlord
- Joined
- Dec 12, 2017
- Messages
- 105
Once again, massive love to Leoreth. V1.16 feels like a completely new game, especially coming from v.1.14. I didn't think it could get any better and he keeps pulling it off. Amazing.
I've just started playing v1.16 and i feel completely out of my depth. I collapsed as England around 1920, which never happened in the v1.14. Whereas before, I could just build a globe spanning empire and make my people happy every time I found some tobacco in America or some gems in South Africa, now I'm founding colonies that start unhappy because they have no culture and they're last in the queue!
So what's the secret to managing happiness? I found myself reluctant to trade resources because i wanted to make sure that the 6th or the 9th most cultural cities still get some.
Is it better to have to two of the same happiness resource, e.g. two dyes, or to trade so that I have one dye and one tea? I feel like the latter option means that my big culture cities are happier, but at the expense of the smaller ones.
I know there are new happiness buildings that work regardless of whether you've traded the resources away, but is there a more subtle strategy for making England work?
Thanks in advance
p.s. and again, thanks to Leoreth for continuing to make this wonderful mod!
I've just started playing v1.16 and i feel completely out of my depth. I collapsed as England around 1920, which never happened in the v1.14. Whereas before, I could just build a globe spanning empire and make my people happy every time I found some tobacco in America or some gems in South Africa, now I'm founding colonies that start unhappy because they have no culture and they're last in the queue!
So what's the secret to managing happiness? I found myself reluctant to trade resources because i wanted to make sure that the 6th or the 9th most cultural cities still get some.
Is it better to have to two of the same happiness resource, e.g. two dyes, or to trade so that I have one dye and one tea? I feel like the latter option means that my big culture cities are happier, but at the expense of the smaller ones.
I know there are new happiness buildings that work regardless of whether you've traded the resources away, but is there a more subtle strategy for making England work?
Thanks in advance
p.s. and again, thanks to Leoreth for continuing to make this wonderful mod!