joshbodily
Chieftain
- Joined
- May 17, 2013
- Messages
- 2
So I've been playing Civ III on and off for a while. I recently added the 1.29 patch just for stack movement since I mostly like to warmonger. I noticed some really strange rule changes after patching.
So, before what I would do is play Iroquois and hurry an army of 10 Mounted Warrior and then start a war w/ nearest civ (on standard map) around 1200 BC. I would then sue for cities and tech and strike the next one around at the rate of about one every 300 years. I could get a domination victory in the very early ADs. Seems like a solid strategy, and its awesome to watch the power graph go exponential as you crank out units and culture from the captured cities. To work this strategy, I usually have to start scum just a few times for close horses. Even when they're far it still works as long as I can get a road out there in time. So, it's a pretty failproof strategy.
So, after installing the patch, I noticed 3 HUGE things which essentially render my strategy ineffective:
(1) Capturing a pop one city sometimes destroys it without giving you the option to sieze it. What is that?
(2) I can no longer hurry units until they only have like one or two turns left to finish building. Huh?
(3) Attacking in the open field, retreating units no longer retreat? I attacked a warrior and my Mounted Warrior just kept attacking him (even though the warrior never dropped to one HP) and never retreated?
I can understand that the game designers might consider my "strategy" to be exploiting the "hurry" unit feature, but how else are you able to keep pace w/ the AI.
I also get that the game designers might think the game is more enjoyable if you only win under "ideal" conditions with your favored strategy and you shouldn't expect to win everytime as has been my previous experience w/ this strategy. The last game I played with the patch was very ideal, and these changes from the patch basically neutered me. I basically don't think this strategy will EVER work on the patched version.
That said, my questions are:
(1) Can anyone confirm the above behaviors, especially, why does a city automatically get razed? That is the most puzzling.
(2) Is the game still winnable with an early UU rush strategy (on Emperor)? If the patch made the rush strategy less viable, in what ways did it make other strategies more viable? If any
I was really hoping to take this strategy along w/ the stack movement upgrade from the patch and get my first 'Deity' win. Guess I'll have to go back to vanilla or find a better strategy. Is the problem that I've always seen the game as me vs. everybody else and that the only way to win is be way out in front of everybody so the AI doesn't team up or gang up on me? Do they play fair w/ you if you go the peaceful route?
So, before what I would do is play Iroquois and hurry an army of 10 Mounted Warrior and then start a war w/ nearest civ (on standard map) around 1200 BC. I would then sue for cities and tech and strike the next one around at the rate of about one every 300 years. I could get a domination victory in the very early ADs. Seems like a solid strategy, and its awesome to watch the power graph go exponential as you crank out units and culture from the captured cities. To work this strategy, I usually have to start scum just a few times for close horses. Even when they're far it still works as long as I can get a road out there in time. So, it's a pretty failproof strategy.
So, after installing the patch, I noticed 3 HUGE things which essentially render my strategy ineffective:
(1) Capturing a pop one city sometimes destroys it without giving you the option to sieze it. What is that?
(2) I can no longer hurry units until they only have like one or two turns left to finish building. Huh?
(3) Attacking in the open field, retreating units no longer retreat? I attacked a warrior and my Mounted Warrior just kept attacking him (even though the warrior never dropped to one HP) and never retreated?
I can understand that the game designers might consider my "strategy" to be exploiting the "hurry" unit feature, but how else are you able to keep pace w/ the AI.
I also get that the game designers might think the game is more enjoyable if you only win under "ideal" conditions with your favored strategy and you shouldn't expect to win everytime as has been my previous experience w/ this strategy. The last game I played with the patch was very ideal, and these changes from the patch basically neutered me. I basically don't think this strategy will EVER work on the patched version.
That said, my questions are:
(1) Can anyone confirm the above behaviors, especially, why does a city automatically get razed? That is the most puzzling.
(2) Is the game still winnable with an early UU rush strategy (on Emperor)? If the patch made the rush strategy less viable, in what ways did it make other strategies more viable? If any
I was really hoping to take this strategy along w/ the stack movement upgrade from the patch and get my first 'Deity' win. Guess I'll have to go back to vanilla or find a better strategy. Is the problem that I've always seen the game as me vs. everybody else and that the only way to win is be way out in front of everybody so the AI doesn't team up or gang up on me? Do they play fair w/ you if you go the peaceful route?