it's up
Please rate the mod in the new file database!!
The log has changed since first post.
Take a look:
- Tundra offers 0 food
- Barbarians in central Asia last longer; lighter Celtic presence
- Added Rusadir, Cartagena, Bordeax and Lyon (barbarian cities to help Rome)
- Seoul moved 1 tile north
- Added a tear of oil in Alberta and some more Stone and Marble in India and North America
- Improved Caribben area
- Redrawn New York area, together with city names and settlers maps (now New York will be founded rather than Baltimore)
- Mining jungle is allowed with Biology again
- For this reason, some jungle was removed from India
- Changed position of some resources in England, France and Spain to achieve a better city placement
- Weakened China and Greece, helped India (through modifiers)
- Keshiks now have +50% versus melee units
- Updated Roman, Spanish, German and English city names map
- Added a few French city names (and updated settlers map accordingly)
- Fixed some city renaming not happening
- Arabian and Russian flip area slightly larger
- BASE_UNIT_UPGRADE_COST set to 10, UNIT_UPGRADE_COST_PER_PRODUCTION set to 2
- AI Civs immune to any type of collapse in their early life (first 25 turns)
- Fixed ruins bug – banished forever! Now human player will always start in a free region and convert surrounding cities later. If there were anything in the starting plot, it’ll be erased. The same for the AI until the human player is born. After that, no changes for the AI (can be born in foreign borders as usual)
- Fixed American ships on land bug
- Fixed bug of capitals flipping if the human player is the owner
- Added rebel civs system! AI Civs can now resurrect after the discovery of Constitution or Liberalism, in large empires, when there are 4 or more dead civs. Both AI and human player, as the owner, are sent out with their troops of the cities, and can decide to repress or make peace.
- There’s another resurrection condition, similar to the other one, that’s triggered in games dominated by barbs
- [AI tweak] Workers now won’t build roads in empty tiles
- Added German localization
- Christianity scripted founding in Jerusalem range in turns reduced from 15 to 8
- City flips now always happen by trade because by conquests there’s the risk to be razed by mistake
- Unlocked AI city trading
- Lowered value AI assigns to cities
- AI should now tell you the declaration of war in case of territorial claims
- German UP extended to upgraded units
- AI Wars more frequent
- Added an Ester Egg