[v108.4] - UI didnt load

Dd_Infiltrator

Chieftain
Joined
Sep 13, 2011
Messages
16
As soon as I build my first city, it spams across the top of the screen and prevents me from setting anything for production.

Lua.log:
Spoiler :

[7.171] Initializing Lua 5.1.4

[77.494] InstalledPanel: Refreshing Mods

[77.510] InstalledPanel: Refreshing Mods

[77.556] InstalledPanel: Refreshing Mods

[81.282] InstalledPanel: Refreshing Mods

[152.664] Map Script: Generating Map

[152.664] Map Script: Generating Plot Types (Lua Continents) ...

[152.694] Map Script: Setting Plot Types (MapGenerator.Lua)

[152.830] Map Script: Setting coasts and oceans (MapGenerator.Lua)

[152.840] Map Script: Expanding coasts (MapGenerator.Lua)

[152.853] Map Script: Generating Terrain (Lua Continents) ...

[152.876] Map Script: Setting Terrain Types (MapGenerator.Lua)

[152.909] Map Script: Map Generation - Adding Rivers

[152.952] Map Script: Map Generation - Adding Lakes

[152.958] Map Script: 3 lakes added

[152.959] Map Script: Adding Features (Lua Continents) ...

[153.066] Map Script: -

[153.066] Map Script: - Atoll Target Number: 74

[153.066] Map Script: - Number of Atolls placed: 74

[153.066] Map Script: - Attempts: 179

[153.066] Map Script: -

[153.066] Map Script: - Atolls placed in Alpha locations : 43

[153.066] Map Script: - Atolls placed in Beta locations : 0

[153.066] Map Script: - Atolls placed in Gamma locations : 48

[153.066] Map Script: - Atolls placed in Delta locations : 0

[153.066] Map Script: - Atolls placed in Epsilon locations : 15

[153.102] Map Script: Creating start plot database.

[153.939] Map Script: Dividing the map in to Regions.

[153.939] Map Script: Map Generation - Dividing the map in to Regions

[153.987] Map Script: Choosing start locations for civilizations.

[153.988] Map Script: Map Generation - Choosing Start Locations for Civilizations

[154.016] Map Script: Normalizing start locations and assigning them to Players.

[154.020] Map Script: Placing Natural Wonders.

[157.251] Map Script: Placing Resources and City States.

[157.251] Map Script: Map Generation - Assigning Luxury Resource Distribution

[157.252] Map Script: --- Luxury Assignment Table ---

[157.252] Map Script: -

[157.252] Map Script: - - Assigned to Regions - -

[157.252] Map Script: Region# 6 has Luxury type 13

[157.252] Map Script: Region# 9 has Luxury type 21

[157.252] Map Script: Region# 3 has Luxury type 25

[157.252] Map Script: Region# 2 has Luxury type 24

[157.252] Map Script: Region# 4 has Luxury type 26

[157.252] Map Script: Region# 10 has Luxury type 24

[157.252] Map Script: Region# 8 has Luxury type 24

[157.252] Map Script: Region# 5 has Luxury type 25

[157.252] Map Script: Region# 1 has Luxury type 17

[157.252] Map Script: Region# 7 has Luxury type 17

[157.252] Map Script: -

[157.252] Map Script: - - Assigned to City States - -

[157.252] Map Script: Luxury type 15

[157.252] Map Script: Luxury type 23

[157.252] Map Script: Luxury type 20

[157.252] Map Script: -

[157.252] Map Script: - - Assigned to Random - -

[157.252] Map Script: Luxury type 16

[157.252] Map Script: Luxury type 14

[157.252] Map Script: Luxury type 19

[157.252] Map Script: Luxury type 22

[157.252] Map Script: Luxury type 27

[157.252] Map Script: -

[157.252] Map Script: - - Luxuries handled via Special Case - -

[157.252] Map Script: Luxury type 18

[157.252] Map Script: -

[157.252] Map Script: - - Disabled - -

[157.252] Map Script: - - - - - - - - - - - - - - - -

[157.252] Map Script: Map Generation - Placing City States

[157.252] Map Script: Map Generation - Choosing sites for City States

[157.380] Map Script: INFO Buffing Tiny Islands

[157.399] Map Script: INFO Placing Strategic Resources

[176.623] Map Script: INFO Placing Bonus Resources

[176.623] Map Script: Map Generation - Placing Bonuses

[176.669] Map Script: -

[176.669] Map Script: - STRATEGIC Resources -

[176.670] Map Script: - Iron....: 50

[176.670] Map Script: - Horse...: 40

[176.670] Map Script: - Coal....: 43

[176.670] Map Script: - Oil.....: 40

[176.670] Map Script: - Aluminum: 60

[176.670] Map Script: - Uranium.: 30

[176.670] Map Script: -

[176.670] Map Script: -------------------------------

[176.670] Map Script: Map Generation - Adding Goodies

[176.701] Map Script: -------------------------------

[176.701] Map Script: Determining continents for art purposes (MapGenerator.Lua)

[203.323] CivilopediaScreen: SetSelectedCategory(12)

[203.323] CivilopediaScreen: CivilopediaCategory[CategoryTerrain].DisplayList

[203.361] CivilopediaScreen: SetSelectedCategory(1)

[203.361] CivilopediaScreen: CivilopediaCategory[CategoryHomePage].DisplayList

[222.476] Runtime Error: [string "Assets/UI/InGame/WorldView/ActionInfoPanel...."]:275: attempt to call field 'HasSentNetTurnComplete' (a nil value)

[222.476] Runtime Error: Error loading Assets/UI/InGame/WorldView/ActionInfoPanel.lua.

[223.703] Tutorial: Enabling Tutorial

[227.653] Demographics: Dequeuing demographics

[227.653] Demographics: Dequeuing demographics

[227.907] TU - Event Registration: WARN Plot Acquired
[227.907] TU - Event Registration: WARN Plot Acquired

- snip - (it's just repeated a ****load of times)

[228.174] TU - Event Registration: WARN Plot Acquired

[228.174] TU - Event Registration: WARN Plot Acquired

[241.908] Runtime Error: [string "Assets/UI/InGame/WorldView/ActionInfoPanel...."]:275: attempt to call field 'HasSentNetTurnComplete' (a nil value)

[288.393] TU - Event Registration: WARN Plot Acquired

[288.397] TU - Event Registration: WARN Plot Acquired

[288.404] TU - Event Registration: WARN Plot Acquired

[288.411] TU - Event Registration: WARN Plot Acquired

[288.417] TU - Event Registration: WARN Plot Acquired

[288.421] TU - Event Registration: WARN Plot Acquired

[288.425] TU - Event Registration: WARN Plot Acquired

[288.500] Runtime Error: [string "C:\users\tim\My Documents\My Games\Sid Meie..."]:366: attempt to call field 'Trait_SpecialistYieldChanges' (a nil value)

[288.539] Runtime Error: [string "C:\users\tim\My Documents\My Games\Sid Meie..."]:366: attempt to call field 'Trait_SpecialistYieldChanges' (a nil value)

[288.545] Runtime Error: [string "Assets/UI/InGame/WorldView/ActionInfoPanel...."]:275: attempt to call field 'HasSentNetTurnComplete' (a nil value)

[288.561] Runtime Error: [string "C:\users\tim\My Documents\My Games\Sid Meie..."]:366: attempt to call field 'Trait_SpecialistYieldChanges' (a nil value)

[288.587] Runtime Error: [string "C:\users\tim\My Documents\My Games\Sid Meie..."]:366: attempt to call field 'Trait_SpecialistYieldChanges' (a nil value)

[288.633] Runtime Error: [string "C:\users\tim\My Documents\My Games\Sid Meie..."]:366: attempt to call field 'Trait_SpecialistYieldChanges' (a nil value)

[292.572] Runtime Error: [string "C:\users\tim\My Documents\My Games\Sid Meie..."]:366: attempt to call field 'Trait_SpecialistYieldChanges' (a nil value)

[292.597] Runtime Error: [string "C:\users\tim\My Documents\My Games\Sid Meie..."]:366: attempt to call field 'Trait_SpecialistYieldChanges' (a nil value)

[292.628] Runtime Error: [string "C:\users\tim\My Documents\My Games\Sid Meie..."]:366: attempt to call field 'Trait_SpecialistYieldChanges' (a nil value)

[294.226] Runtime Error: [string "C:\users\tim\My Documents\My Games\Sid Meie..."]:366: attempt to call field 'Trait_SpecialistYieldChanges' (a nil value)

[295.644] Runtime Error: [string "C:\users\tim\My Documents\My Games\Sid Meie..."]:366: attempt to call field 'Trait_SpecialistYieldChanges' (a nil value)


EDIT: CivV v1.0.1.348

EDIT2: I've also tried deleting all the cache and what-not folders and this is the only mod in the folder and enabled.
 
I also had this text at the top of the screen after loading a saved game, but it dissapeared after a few seconds and the UI was loaded so i could continue the game.
 
Well, consider you are not using the latest version of Civilization, chances are this mod will not work for you. Update to the newest version.
 
hi, I'm getting this too as of yesterday. I had the latest version anyway but deleted the local content and re-downloaded my Steam copy. It still has the same bug.

Can't load saves (ctd) and when i start a new game it all looks fine until I build a city and then the 'item building' icon seems to have slipped in the name above the settlement and "UI did not load" and a link to this forum appears at the top.

Any suggestions?
 
hi, I'm getting this too as of yesterday. I had the latest version anyway but deleted the local content and re-downloaded my Steam copy. It still has the same bug.

Can't load saves (ctd) and when i start a new game it all looks fine until I build a city and then the 'item building' icon seems to have slipped in the name above the settlement and "UI did not load" and a link to this forum appears at the top.

Any suggestions?

Look over the Common Checklist, it sounds like a simple compatibility issue - make sure you don't have more than one copy of VEM in the mods folder, and check any other mods that could be out of date. Are you using the latest version of VEM?
 
i have the exact same problem. Up to date version as well.
tried in dx9 and dx11.
only mod installed
still trying some things, tried all the Common Checklist issues as well.
 
A major problem encountered like this is due to one copy of the game not being the same as another copy. The Common Checklist mainly just lists the various things that can cause differences from one game to another. If you've tried the things and it does not work, you might have discovered some new difference between copies. Any details you can provide would be helpful.
 
i did find that i had to rename the directory i had it installed in, when i installed game originally i did it \sid meier's civilization v, changed it back to \...civilization 5, that was causing errors installing the mods. i did finally get the mod installed, but i still get the error. i've tried it with the perfect world mod, without it as well. i'm running version .348 as i thought that was up to date
 
Just curious if anyone has a solution to this problem and if reinstalling worked for anybody? Didn't work for me.
 
Please try everything on the Common Checklist. If things just "don't work" it's usually something from that list.

I had the "UI didn't load"-problem too and after working through the checklist everything works fine.

I don't know which change has helped. But I had one mod installed in two versions maybe that was it.

Thanks, I am happy that I can play with mods again ! :)
 
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