Dd_Infiltrator
Chieftain
- Joined
- Sep 13, 2011
- Messages
- 16
As soon as I build my first city, it spams across the top of the screen and prevents me from setting anything for production.
Lua.log:
[7.171] Initializing Lua 5.1.4
[77.494] InstalledPanel: Refreshing Mods
[77.510] InstalledPanel: Refreshing Mods
[77.556] InstalledPanel: Refreshing Mods
[81.282] InstalledPanel: Refreshing Mods
[152.664] Map Script: Generating Map
[152.664] Map Script: Generating Plot Types (Lua Continents) ...
[152.694] Map Script: Setting Plot Types (MapGenerator.Lua)
[152.830] Map Script: Setting coasts and oceans (MapGenerator.Lua)
[152.840] Map Script: Expanding coasts (MapGenerator.Lua)
[152.853] Map Script: Generating Terrain (Lua Continents) ...
[152.876] Map Script: Setting Terrain Types (MapGenerator.Lua)
[152.909] Map Script: Map Generation - Adding Rivers
[152.952] Map Script: Map Generation - Adding Lakes
[152.958] Map Script: 3 lakes added
[152.959] Map Script: Adding Features (Lua Continents) ...
[153.066] Map Script: -
[153.066] Map Script: - Atoll Target Number: 74
[153.066] Map Script: - Number of Atolls placed: 74
[153.066] Map Script: - Attempts: 179
[153.066] Map Script: -
[153.066] Map Script: - Atolls placed in Alpha locations : 43
[153.066] Map Script: - Atolls placed in Beta locations : 0
[153.066] Map Script: - Atolls placed in Gamma locations : 48
[153.066] Map Script: - Atolls placed in Delta locations : 0
[153.066] Map Script: - Atolls placed in Epsilon locations : 15
[153.102] Map Script: Creating start plot database.
[153.939] Map Script: Dividing the map in to Regions.
[153.939] Map Script: Map Generation - Dividing the map in to Regions
[153.987] Map Script: Choosing start locations for civilizations.
[153.988] Map Script: Map Generation - Choosing Start Locations for Civilizations
[154.016] Map Script: Normalizing start locations and assigning them to Players.
[154.020] Map Script: Placing Natural Wonders.
[157.251] Map Script: Placing Resources and City States.
[157.251] Map Script: Map Generation - Assigning Luxury Resource Distribution
[157.252] Map Script: --- Luxury Assignment Table ---
[157.252] Map Script: -
[157.252] Map Script: - - Assigned to Regions - -
[157.252] Map Script: Region# 6 has Luxury type 13
[157.252] Map Script: Region# 9 has Luxury type 21
[157.252] Map Script: Region# 3 has Luxury type 25
[157.252] Map Script: Region# 2 has Luxury type 24
[157.252] Map Script: Region# 4 has Luxury type 26
[157.252] Map Script: Region# 10 has Luxury type 24
[157.252] Map Script: Region# 8 has Luxury type 24
[157.252] Map Script: Region# 5 has Luxury type 25
[157.252] Map Script: Region# 1 has Luxury type 17
[157.252] Map Script: Region# 7 has Luxury type 17
[157.252] Map Script: -
[157.252] Map Script: - - Assigned to City States - -
[157.252] Map Script: Luxury type 15
[157.252] Map Script: Luxury type 23
[157.252] Map Script: Luxury type 20
[157.252] Map Script: -
[157.252] Map Script: - - Assigned to Random - -
[157.252] Map Script: Luxury type 16
[157.252] Map Script: Luxury type 14
[157.252] Map Script: Luxury type 19
[157.252] Map Script: Luxury type 22
[157.252] Map Script: Luxury type 27
[157.252] Map Script: -
[157.252] Map Script: - - Luxuries handled via Special Case - -
[157.252] Map Script: Luxury type 18
[157.252] Map Script: -
[157.252] Map Script: - - Disabled - -
[157.252] Map Script: - - - - - - - - - - - - - - - -
[157.252] Map Script: Map Generation - Placing City States
[157.252] Map Script: Map Generation - Choosing sites for City States
[157.380] Map Script: INFO Buffing Tiny Islands
[157.399] Map Script: INFO Placing Strategic Resources
[176.623] Map Script: INFO Placing Bonus Resources
[176.623] Map Script: Map Generation - Placing Bonuses
[176.669] Map Script: -
[176.669] Map Script: - STRATEGIC Resources -
[176.670] Map Script: - Iron....: 50
[176.670] Map Script: - Horse...: 40
[176.670] Map Script: - Coal....: 43
[176.670] Map Script: - Oil.....: 40
[176.670] Map Script: - Aluminum: 60
[176.670] Map Script: - Uranium.: 30
[176.670] Map Script: -
[176.670] Map Script: -------------------------------
[176.670] Map Script: Map Generation - Adding Goodies
[176.701] Map Script: -------------------------------
[176.701] Map Script: Determining continents for art purposes (MapGenerator.Lua)
[203.323] CivilopediaScreen: SetSelectedCategory(12)
[203.323] CivilopediaScreen: CivilopediaCategory[CategoryTerrain].DisplayList
[203.361] CivilopediaScreen: SetSelectedCategory(1)
[203.361] CivilopediaScreen: CivilopediaCategory[CategoryHomePage].DisplayList
[222.476] Runtime Error: [string "Assets/UI/InGame/WorldView/ActionInfoPanel...."]:275: attempt to call field 'HasSentNetTurnComplete' (a nil value)
[222.476] Runtime Error: Error loading Assets/UI/InGame/WorldView/ActionInfoPanel.lua.
[223.703] Tutorial: Enabling Tutorial
[227.653] Demographics: Dequeuing demographics
[227.653] Demographics: Dequeuing demographics
[227.907] TU - Event Registration: WARN Plot Acquired
[227.907] TU - Event Registration: WARN Plot Acquired
- snip - (it's just repeated a ****load of times)
[228.174] TU - Event Registration: WARN Plot Acquired
[228.174] TU - Event Registration: WARN Plot Acquired
[241.908] Runtime Error: [string "Assets/UI/InGame/WorldView/ActionInfoPanel...."]:275: attempt to call field 'HasSentNetTurnComplete' (a nil value)
[288.393] TU - Event Registration: WARN Plot Acquired
[288.397] TU - Event Registration: WARN Plot Acquired
[288.404] TU - Event Registration: WARN Plot Acquired
[288.411] TU - Event Registration: WARN Plot Acquired
[288.417] TU - Event Registration: WARN Plot Acquired
[288.421] TU - Event Registration: WARN Plot Acquired
[288.425] TU - Event Registration: WARN Plot Acquired
[288.500] Runtime Error: [string "C:\users\tim\My Documents\My Games\Sid Meie..."]:366: attempt to call field 'Trait_SpecialistYieldChanges' (a nil value)
[288.539] Runtime Error: [string "C:\users\tim\My Documents\My Games\Sid Meie..."]:366: attempt to call field 'Trait_SpecialistYieldChanges' (a nil value)
[288.545] Runtime Error: [string "Assets/UI/InGame/WorldView/ActionInfoPanel...."]:275: attempt to call field 'HasSentNetTurnComplete' (a nil value)
[288.561] Runtime Error: [string "C:\users\tim\My Documents\My Games\Sid Meie..."]:366: attempt to call field 'Trait_SpecialistYieldChanges' (a nil value)
[288.587] Runtime Error: [string "C:\users\tim\My Documents\My Games\Sid Meie..."]:366: attempt to call field 'Trait_SpecialistYieldChanges' (a nil value)
[288.633] Runtime Error: [string "C:\users\tim\My Documents\My Games\Sid Meie..."]:366: attempt to call field 'Trait_SpecialistYieldChanges' (a nil value)
[292.572] Runtime Error: [string "C:\users\tim\My Documents\My Games\Sid Meie..."]:366: attempt to call field 'Trait_SpecialistYieldChanges' (a nil value)
[292.597] Runtime Error: [string "C:\users\tim\My Documents\My Games\Sid Meie..."]:366: attempt to call field 'Trait_SpecialistYieldChanges' (a nil value)
[292.628] Runtime Error: [string "C:\users\tim\My Documents\My Games\Sid Meie..."]:366: attempt to call field 'Trait_SpecialistYieldChanges' (a nil value)
[294.226] Runtime Error: [string "C:\users\tim\My Documents\My Games\Sid Meie..."]:366: attempt to call field 'Trait_SpecialistYieldChanges' (a nil value)
[295.644] Runtime Error: [string "C:\users\tim\My Documents\My Games\Sid Meie..."]:366: attempt to call field 'Trait_SpecialistYieldChanges' (a nil value)
EDIT: CivV v1.0.1.348
EDIT2: I've also tried deleting all the cache and what-not folders and this is the only mod in the folder and enabled.
Lua.log:
Spoiler :
[7.171] Initializing Lua 5.1.4
[77.494] InstalledPanel: Refreshing Mods
[77.510] InstalledPanel: Refreshing Mods
[77.556] InstalledPanel: Refreshing Mods
[81.282] InstalledPanel: Refreshing Mods
[152.664] Map Script: Generating Map
[152.664] Map Script: Generating Plot Types (Lua Continents) ...
[152.694] Map Script: Setting Plot Types (MapGenerator.Lua)
[152.830] Map Script: Setting coasts and oceans (MapGenerator.Lua)
[152.840] Map Script: Expanding coasts (MapGenerator.Lua)
[152.853] Map Script: Generating Terrain (Lua Continents) ...
[152.876] Map Script: Setting Terrain Types (MapGenerator.Lua)
[152.909] Map Script: Map Generation - Adding Rivers
[152.952] Map Script: Map Generation - Adding Lakes
[152.958] Map Script: 3 lakes added
[152.959] Map Script: Adding Features (Lua Continents) ...
[153.066] Map Script: -
[153.066] Map Script: - Atoll Target Number: 74
[153.066] Map Script: - Number of Atolls placed: 74
[153.066] Map Script: - Attempts: 179
[153.066] Map Script: -
[153.066] Map Script: - Atolls placed in Alpha locations : 43
[153.066] Map Script: - Atolls placed in Beta locations : 0
[153.066] Map Script: - Atolls placed in Gamma locations : 48
[153.066] Map Script: - Atolls placed in Delta locations : 0
[153.066] Map Script: - Atolls placed in Epsilon locations : 15
[153.102] Map Script: Creating start plot database.
[153.939] Map Script: Dividing the map in to Regions.
[153.939] Map Script: Map Generation - Dividing the map in to Regions
[153.987] Map Script: Choosing start locations for civilizations.
[153.988] Map Script: Map Generation - Choosing Start Locations for Civilizations
[154.016] Map Script: Normalizing start locations and assigning them to Players.
[154.020] Map Script: Placing Natural Wonders.
[157.251] Map Script: Placing Resources and City States.
[157.251] Map Script: Map Generation - Assigning Luxury Resource Distribution
[157.252] Map Script: --- Luxury Assignment Table ---
[157.252] Map Script: -
[157.252] Map Script: - - Assigned to Regions - -
[157.252] Map Script: Region# 6 has Luxury type 13
[157.252] Map Script: Region# 9 has Luxury type 21
[157.252] Map Script: Region# 3 has Luxury type 25
[157.252] Map Script: Region# 2 has Luxury type 24
[157.252] Map Script: Region# 4 has Luxury type 26
[157.252] Map Script: Region# 10 has Luxury type 24
[157.252] Map Script: Region# 8 has Luxury type 24
[157.252] Map Script: Region# 5 has Luxury type 25
[157.252] Map Script: Region# 1 has Luxury type 17
[157.252] Map Script: Region# 7 has Luxury type 17
[157.252] Map Script: -
[157.252] Map Script: - - Assigned to City States - -
[157.252] Map Script: Luxury type 15
[157.252] Map Script: Luxury type 23
[157.252] Map Script: Luxury type 20
[157.252] Map Script: -
[157.252] Map Script: - - Assigned to Random - -
[157.252] Map Script: Luxury type 16
[157.252] Map Script: Luxury type 14
[157.252] Map Script: Luxury type 19
[157.252] Map Script: Luxury type 22
[157.252] Map Script: Luxury type 27
[157.252] Map Script: -
[157.252] Map Script: - - Luxuries handled via Special Case - -
[157.252] Map Script: Luxury type 18
[157.252] Map Script: -
[157.252] Map Script: - - Disabled - -
[157.252] Map Script: - - - - - - - - - - - - - - - -
[157.252] Map Script: Map Generation - Placing City States
[157.252] Map Script: Map Generation - Choosing sites for City States
[157.380] Map Script: INFO Buffing Tiny Islands
[157.399] Map Script: INFO Placing Strategic Resources
[176.623] Map Script: INFO Placing Bonus Resources
[176.623] Map Script: Map Generation - Placing Bonuses
[176.669] Map Script: -
[176.669] Map Script: - STRATEGIC Resources -
[176.670] Map Script: - Iron....: 50
[176.670] Map Script: - Horse...: 40
[176.670] Map Script: - Coal....: 43
[176.670] Map Script: - Oil.....: 40
[176.670] Map Script: - Aluminum: 60
[176.670] Map Script: - Uranium.: 30
[176.670] Map Script: -
[176.670] Map Script: -------------------------------
[176.670] Map Script: Map Generation - Adding Goodies
[176.701] Map Script: -------------------------------
[176.701] Map Script: Determining continents for art purposes (MapGenerator.Lua)
[203.323] CivilopediaScreen: SetSelectedCategory(12)
[203.323] CivilopediaScreen: CivilopediaCategory[CategoryTerrain].DisplayList
[203.361] CivilopediaScreen: SetSelectedCategory(1)
[203.361] CivilopediaScreen: CivilopediaCategory[CategoryHomePage].DisplayList
[222.476] Runtime Error: [string "Assets/UI/InGame/WorldView/ActionInfoPanel...."]:275: attempt to call field 'HasSentNetTurnComplete' (a nil value)
[222.476] Runtime Error: Error loading Assets/UI/InGame/WorldView/ActionInfoPanel.lua.
[223.703] Tutorial: Enabling Tutorial
[227.653] Demographics: Dequeuing demographics
[227.653] Demographics: Dequeuing demographics
[227.907] TU - Event Registration: WARN Plot Acquired
[227.907] TU - Event Registration: WARN Plot Acquired
- snip - (it's just repeated a ****load of times)
[228.174] TU - Event Registration: WARN Plot Acquired
[228.174] TU - Event Registration: WARN Plot Acquired
[241.908] Runtime Error: [string "Assets/UI/InGame/WorldView/ActionInfoPanel...."]:275: attempt to call field 'HasSentNetTurnComplete' (a nil value)
[288.393] TU - Event Registration: WARN Plot Acquired
[288.397] TU - Event Registration: WARN Plot Acquired
[288.404] TU - Event Registration: WARN Plot Acquired
[288.411] TU - Event Registration: WARN Plot Acquired
[288.417] TU - Event Registration: WARN Plot Acquired
[288.421] TU - Event Registration: WARN Plot Acquired
[288.425] TU - Event Registration: WARN Plot Acquired
[288.500] Runtime Error: [string "C:\users\tim\My Documents\My Games\Sid Meie..."]:366: attempt to call field 'Trait_SpecialistYieldChanges' (a nil value)
[288.539] Runtime Error: [string "C:\users\tim\My Documents\My Games\Sid Meie..."]:366: attempt to call field 'Trait_SpecialistYieldChanges' (a nil value)
[288.545] Runtime Error: [string "Assets/UI/InGame/WorldView/ActionInfoPanel...."]:275: attempt to call field 'HasSentNetTurnComplete' (a nil value)
[288.561] Runtime Error: [string "C:\users\tim\My Documents\My Games\Sid Meie..."]:366: attempt to call field 'Trait_SpecialistYieldChanges' (a nil value)
[288.587] Runtime Error: [string "C:\users\tim\My Documents\My Games\Sid Meie..."]:366: attempt to call field 'Trait_SpecialistYieldChanges' (a nil value)
[288.633] Runtime Error: [string "C:\users\tim\My Documents\My Games\Sid Meie..."]:366: attempt to call field 'Trait_SpecialistYieldChanges' (a nil value)
[292.572] Runtime Error: [string "C:\users\tim\My Documents\My Games\Sid Meie..."]:366: attempt to call field 'Trait_SpecialistYieldChanges' (a nil value)
[292.597] Runtime Error: [string "C:\users\tim\My Documents\My Games\Sid Meie..."]:366: attempt to call field 'Trait_SpecialistYieldChanges' (a nil value)
[292.628] Runtime Error: [string "C:\users\tim\My Documents\My Games\Sid Meie..."]:366: attempt to call field 'Trait_SpecialistYieldChanges' (a nil value)
[294.226] Runtime Error: [string "C:\users\tim\My Documents\My Games\Sid Meie..."]:366: attempt to call field 'Trait_SpecialistYieldChanges' (a nil value)
[295.644] Runtime Error: [string "C:\users\tim\My Documents\My Games\Sid Meie..."]:366: attempt to call field 'Trait_SpecialistYieldChanges' (a nil value)
EDIT: CivV v1.0.1.348
EDIT2: I've also tried deleting all the cache and what-not folders and this is the only mod in the folder and enabled.