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Ah, completely contradicting opinions. That's why it's better to only make changes when multiple people notice the same thing over several games. :)
 
Maniac, could you please tell what resource or whatever native life needs in order to be trained in a base?
I've trained a few mindworms, but suddenly I get these popups the turn after I started training more that I require this green icon (see screenshot) to breed. What is this stuff? I can't find that icon back in the datalinks.
 

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Maniac, could you please tell what resource or whatever native life needs in order to be trained in a base?
I've trained a few mindworms, but suddenly I get these popups the turn after I started training more that I require this green icon (see screenshot) to breed. What is this stuff? I can't find that icon back in the datalinks.

It is the PSI potential (=summed PA of all bases, summed over all passed game turns) you get displayed, when hovering over your Planet Value in the left upper corner. Every native unit you control needs 100 PSI potential stored to be controlled (also deducts one per turn to be maintained) and if your current number of native units > PSI-Potential/100, you cannot capture/train more.

But indeed, no Datalinks entry for it.
 
Thanks, Pfeffersack. So the Planet Value is the green heart with a "-" in it, right?

Yes, right (though technically it can be green or red depending on if you are in the postives or negatives and caries then a corresponding "+" or "-" inside)
 
Thanks, Pfeffersack.
So the Planet Value is the green heart with a "-" in it, right?

Detail: The heart is the Planet Attitude, and if it's green it's a plus.

Psi Potential is the sum throughout the game of all bases' Planet Values (the centauri preserve icon).
 
Pfeffersack said:
Another combat odds issue...I specialised/promoted a Helion in Guerilla I and II for a 35% attack bonus on rocky terrain. This however does not seem to be factored in vs. a Mindworm in a Hybrid Forest located on Rocky/Rainy/Highland terrain - I checked it for other terrain features and noticed that it is consistent. I understand that this is probably necessary for balance (many tiles with a straight 100% defense bonus for all native and non-native vs. other non-native units could be probematic), but I think this should be somewhere noted (maybe terrain entry in Planetfall concepts), because people might be used from Civ4 to that a defensive bonus from a hill (= rockyness in PF) and one from a forest e.g. stack - causing them eventually to pick wrong specialities/promotions.

That's standard Civ4 behaviour.
I can add the info if you suggest the specific text and place - don't have inspiration for what and where to say it myself.

As long as their are no seperate entries for terrain features, I would just add a comment in brackets to the line where the 50% combat bonus for rocky is listed:

(this isn't the case if the tile has also a terrain feature like Xenofungus)
 
Detail: The heart is the Planet Attitude, and if it's green it's a plus.

Psi Potential is the sum throughout the game of all bases' Planet Values (the centauri preserve icon).

With a hotseat game I played under patch 11k, I noticed that the number of native life I could train was always one less then the number x100 the Planet Attitude allowed.
ie, I have 812 PA, but could only field 7 native units. When attempting to train an 8th one in some base, the turn after the production was halted and I had to choose a new production (without hammer loss though).
Is this a safeguard to get one extra native unit through combat for sure?
 
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