wobuffet
Barbarian
- Joined
- Jun 27, 2011
- Messages
- 1,248
I know I was a strong proponent of reducing mid- and late-game
Gold income, and I agree with Seek that the balance is, without a doubt, much, much better now. That said, it seems to me that building roads and routes should be at least a break-even endeavor for reasonably close, medium-sized cities by the early Medieval Era.
Perhaps road maintenance costs could be halved to 0.5
per tile? I'd also reduce railroad costs to 1.5
per tile, and make the Guilds policy in the Commerce tree halve both road and railroad costs.
But maybe a more elegant solution would be to make the Market increase trade route income (not regular city income, as it now) from that city by, say, +3
and 33%? It's boring, after all, to have the Market, Bank, and Stock Exchange basically all do the same thing (+
modifiers).

Perhaps road maintenance costs could be halved to 0.5


But maybe a more elegant solution would be to make the Market increase trade route income (not regular city income, as it now) from that city by, say, +3

