V2 - Hello BtS

I hope you dont mind some sporting critique?

No! On the contrary, I welcome it with open arms. :) Part of what's so great about SGs for me is learning from others.

Why research the wheel at this point?? Do we need it?? Nope... Agr, BW are the first 2 techs we are going to need... Priorities...

Roading doesnt do us any good except bring us closer to Pottery, which we are not going to need for a while yet :( Now I think of it, maybe we should have gone BW first so we could whip the worker...

Well, I'll be perfectly honest... I didn't think that one through. At least I got the Agriculture right. :lol:

Why did you put the 3 hammers into the warrior? The hammers will decay before we can finish it, better have put the hammers into a barracks... Forget this, we will finish the worker in 9 turns.... no decay will happen on the warrior :)

Hmm, I'll need to read up on the exact mechanics of hammer decay...
 
Save

Turn 18:
Vikings show up in the north of our city, have Hinduism

Turn 19:
Mayas show up in the west of our city, have Buddism

Turn 25:
Finished worker, a warrior was started already so I let that finish

Turn 30:
BW finished, finishing wheel now
Copper to our nw

Huts gave me experince and another scout
Unforantly the experince I gave the warrior was woodmen 1 and 2 so I could get through the jungle only to lose attacking a lion 75% battle, and the scout was attacked on forest hill by a bear and lost for 65% battle.
Spoiler :
Explored_Land.JPG

I like city site 1 and 2, 1 first because 2 is useless except for the copper
We need to get another city out as soon as possible
 
Can't check the save now, but it seems we have a good start. I can't be sure looking at the picture but I counted 4 grassland hills for production, which is great, and those gems will do wonders for our early research. Not to mention the dye farms we can have before Calendar. I agree with the switch to BW immediately, and the worker is already overloaded even before he exists since we have mining and agriculture, so he should arrive asap.

I am not sure about the Calendar beeline, since it is so easy to get Calendar in a trade (or at leas it was before BTS). But we can decide it a bit later, right?

Agree with settler asap, but I think we should discuss the location of the next city. It could even be worth it to wait until BW is finished, depending on how long the wait will be. Personally, I only settle my first 3-4 cities where they can work at least one food resource.

I should have more comments when I see the save, but don't know if it will be to late...

EDIT: it is too late :) Crossposted with dl...

EDIT 2: Maybe not crossposted... I think I missed page 2... BTW, could I ask us to turn resource bubbles on for those land and city screenshots? It helps a lot.
 
I do like the city spots youve picked out. Spot 1 really looks like it could have potential. The second spot is also good, the only thing i would maybe change is if we get into an early war emergency, have our third city be one tile N, so we get immediate access to the copper. But other than that, very good.

So, when the wheel comes in, what should we plan? I do like the beeline to calender because having that commerce boost could really help early on. Also, after calender, we could grab alphabet and be the tech broker throughout. But, I also like grabbing archery and masonry before the beeline. That way, incase the worst happens, we still have defensive archers to hold our cities. Also, the masonry to make our 2nd city more productive.

After the warrior comes in, I think were in agreement we should go to a Settler, but we could also use another worker. Both are good picks. If we wanted, we could go the route of getting the worker first, then chopping a settler. Thoughts? (Also, the warrior comes out in 1 turn, while we grow in 2 turns, any preferences as to what we want to bury some shields into?)

I think that covers everything right now, I do want some feedback before I play my turnset. If some feedback is posted soon, I could have the turnset up as early as tonight.
 
Looking at the save, I have some thoghts and comments:

1) I like to scout arround the capital first, as it is the only way to make a good decision on the second city. We know a lot about the land south of us, but almost nothing about the north. Since our scout is so far away, I would even consider building another one before the settler (don`t know if we can afford it though, since we need at least 2 more warriors as well)

2) I have another suggestion for the second city, grabbing the other copper:

Civ4ScreenShot0000.jpg


cows and copper, dyes and bananas later, fresh water, a good number of grassland river tiles for farms or cottages. It is a bit far, but that`s the advantage of being creative, grab more land faster.

3) I agree another worker is needed. IIRC, our bonus does apply to whipped workers, so we should whip the workers and chop the settlers. First forest to chop are those near the river, to get the 1 commerce back.
 
I have some RL things that came up today (family coming in for the day) so if we can hold off till late tonight (like 1-3amish) i can get my play in there, but if thats too long, I wouldnt mind taking a switch with Lucky for this turnset, but if you can hold off, no worries.

I would like to go worker->scout->warrior->settler if we think it is something we can swing it. I completely agree with Lucky that we should scout the north a bit before we settle.
 
I usually have more time to play during the weekends, but today I am working, so I wouldn`t be able to play and post too much earlier than ScubaSteve. Since we have some different opinions about some important decisions, maybe it`s better to wait and have some more discussion.

We currently have no warriors, so I agree we should build one or two before a scout. But I don`t agree he wouldn`t give us much, I think information about the surrounding land is critical at the early game, our first cities will be our most important ones, our first war will be against someone close, and knowledge about their lands make all the difference for planning it. As long as there are land to explore, the scout is a good investment imo.

We can whip the worker, put the overflow into the settler, and later put a chop in the settler as well. Our current worker should farm the dyes and banana IMO.
 
Ok family just left but i work in less than an hour so i just cant get it up in time. Continue discussions and I will read up at the earliest at about 1 am (I work 5pm-1am)
 
Warriors arent restricted to our borders... they can explore too...

Scouts you need for popping huts, once the real barbs start showing up scouts become mostly barb prey. Atleast warriors defeat warriors and stand a chance against archers. Scouts just die...

I wouldnt get a second worker out (we have one allready) but rather build 2 warriors (untill we max out size 4) and start a settler & whip that with ... either overflow into another warrior or, if we have Pottery at that stage, the granary
 
I guess it`s a matter of personal taste, I always seem to have some surviving scouts until the end of the game, that`s why maybe I favor them too much. When they explore enough, I usually use them to fogbust, but of course warriors are better at that. As for the workers, I seem to favor them too much as well, I built a lot of them in the two SGs I played so far... I just can`t stand too much unimproved tiles being worked... But I am ok with whatever decision the team makes. One of the great things of civ4 is that there are a lot of different good approaches and not only one "right" plan in any situation.
 
I think we need a second worker. I was going to propose a 2nd city site similar to lucky's, except it would be farther south to get the copper and cows. but lucky's site is probably better. this is taking a bit of chance because the maintenance will be high but I like the aggressive move here.
 
Will we dont have that high a happy cap anyway, one way to ensure not working unimproved tiles is to use the whip whenever we can....

I have 2 screenies for your consideration

Culture:

Notice Pacal's capitol!

A dotmap for discussion

7 Should probably go 1 east on the Dye, to grab the Banananas and Silk, as a result 6 could go one east or north

On a games note... I would probably have farmed the Rice prior to mining the Gems, yes we lose commerce, but gain food... food is still king in the early game.
 
Very good dotmap, IMO. I like number 2, high food (100% agree food is king) and high production, as well as a good aggressive move. Hopefully it will still be available once we get our second settler out.

We are still in lack of good coastal cities (besides the capital), maybe the north will give us some. Agree city 7 should be on dyes, and maybe we should settle there earlier to grab the spot.
 
life got in the way early morning in the form of a flat tire on the way home from work, and i just couldnt give my full attention to this at 3:30 in the morning, playing now
 
Turn 0- Hit enter

IBT- Yasoharapurn Warrior->Warrior

Turn 1- Send that worker over to the rice to get that farmed. Send warrior to scout the north a bit. Scout still scouting the south.

IBT- Wheel comes in. Research to Archery. Done in 4. I like to have archery just incase like I posted before.

Turn 2- Nothing

IBT- Nothing

Turn 3- Nothing

IBT- Yasoharapurn Warrior->Settler

Turn 4- Can’t whip yet…

IBT- Nothing

Turn 5- Our north warrior comes across a lion.

IBT- North warrior gets killed by lion even though were on forest… South scout kills lion. Archery comes in. Pottery in 6. Getting that just because its needed for writing and I like getting our open border policies in early for boosted relations. Plus, they are both needed for calendar.

Turn 6- Worker beginning to road rice to Yasoharapurn.

IBT- Nothing

Turn 7- Nothing

IBT- Nothing

Turn 8- Nothing

IBT- Nothing

Turn 9- Nothing

IBT- Nothing

Turn 10- Nothing
IBT- Rice is connected

Turn 11- Worker going to Banana to farm.

IBT- Pottery in. Writing in 10.

Turn 12- Nothing

IBT- Scout kills lion. Promoted to Woodsman I.

Turn 13- Notice that we still cant whip our settler. I investigate and see that we never revolted to slavery! I do so immediately…

IBT- Anarchy

Turn 14- Anarchy over. Immediately whip settler. Lose one pop. Will put overflow into granary.

IBT- Yasoharapurn Settler->Granary. Will finish in 6 turns.

Turn 15- Send Warrior/Settler group to the 1st city destination.

So we are on our way to having a second city. The only worry I have now is that we wont be able to pay attention to the little things (as in slavery revolt). Im saying that’s my fault as well as I should have noticed that earlier but I just missed it. As long as we all can keep an eye on those types of things, we will do just fine.

*I would have a picture of our empire here, but its not that much different and I was having some problems with the uploading*

Heres the save- The Save
 
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