Turn 0- Hit enter
IBT- Yasoharapurn Warrior->Warrior
Turn 1- Send that worker over to the rice to get that farmed. Send warrior to scout the north a bit. Scout still scouting the south.
IBT- Wheel comes in. Research to Archery. Done in 4. I like to have archery just incase like I posted before.
Turn 2- Nothing
IBT- Nothing
Turn 3- Nothing
IBT- Yasoharapurn Warrior->Settler
Turn 4- Cant whip yet
IBT- Nothing
Turn 5- Our north warrior comes across a lion.
IBT- North warrior gets killed by lion even though were on forest
South scout kills lion. Archery comes in. Pottery in 6. Getting that just because its needed for writing and I like getting our open border policies in early for boosted relations. Plus, they are both needed for calendar.
Turn 6- Worker beginning to road rice to Yasoharapurn.
IBT- Nothing
Turn 7- Nothing
IBT- Nothing
Turn 8- Nothing
IBT- Nothing
Turn 9- Nothing
IBT- Nothing
Turn 10- Nothing
IBT- Rice is connected
Turn 11- Worker going to Banana to farm.
IBT- Pottery in. Writing in 10.
Turn 12- Nothing
IBT- Scout kills lion. Promoted to Woodsman I.
Turn 13- Notice that we still cant whip our settler. I investigate and see that we never revolted to slavery! I do so immediately
IBT- Anarchy
Turn 14- Anarchy over. Immediately whip settler. Lose one pop. Will put overflow into granary.
IBT- Yasoharapurn Settler->Granary. Will finish in 6 turns.
Turn 15- Send Warrior/Settler group to the 1st city destination.
So we are on our way to having a second city. The only worry I have now is that we wont be able to pay attention to the little things (as in slavery revolt). Im saying thats my fault as well as I should have noticed that earlier but I just missed it. As long as we all can keep an eye on those types of things, we will do just fine.
*I would have a picture of our empire here, but its not that much different and I was having some problems with the uploading*
Heres the save-
The Save