I wouldn`t have researched archery either, but boy, am I happy we did it! Same about the Granary. In SP I would not build it yet, but for me SG gaming is about adapting your play to the team`s plans, specially the plans of the player before you, that`s why I went on with the Granary, after some urgent builds. The Granary will be very useful for whipping (We will be able to grow back faster and sometimes not needing to work only food tiles). But lets go on with the report.
On turn zero I notice capital is size 3 and is already at happy cap:
So we`re already have lack of protection unhappy. We need troops immediately. We also do not have the gems roaded. Whipping unhappiness will fade in 8 turns. This means we have a +3 happiness short term potential. So I set the archer build as I anticipated and then MM capital for growth (with help from banana farm that is being finished).
I put the camera onto the scout...
Cross fingers and press enter. We kill the first hungry lion...
But the next one got his lunch:
Not lucky enough
Since I decided to wait for the archer to scort the settler, I sent the warrior ahead to fogbust the way... I guess if I am careful enough I might be able to move the settler a bit faster...
Meanwhile we get some slightly good news:
The forest is south, just outside capital`s BFC. More forests is always good, right?
The scouting warrior spots some trouble
And I guess this makes the decision of waiting for the archer the right one. It is true the warrior, being in a forest, might survive the battle, but I would not have liked to see this battle with the settler in the same tile... Notice I had a movement point left on the settler, he moved back with the archer...
I hit enter and the barb archer charges...
We win! It was about time we had some luck! I promote the warrior immediately (strength) to heal him faster.
Foreign news:
Here, there was another barb archer in the forest 2S of the settler, he disapeared when I moved, I missed the right screenshot. I did not see him again, but watch out!
Besides founding Judaism, HC also revolted to OR. Then he comes with this:
I see no harm, and I remembered ScubaSteve said something about this, so I accepted.
Once again the scouting warrior proves his worth and allows us to safely get to the settling spot 1 turn earlier!
And we found Hari:
I set the build to a worker. City gets 1 extra hammer from being over a plains hill, the worker is due in 10 turns. There is no way we can get a worker there before that time (he would need to be escorted). (small note: when connecting those cities, remember to use the rivers and build less roads).
When AH comes in, I notice one of my

of the turnset: it leads to Writting, so I should have swaped them to get the bonus...
Here is how our capital looks like:
I decided to build that mine before roading the gems, because we have time, and the production and added coin are nice. The worker can get to the gems next turn, road it, then I suggest building the mine on the other river grassland hill. I put the chop into a worker (35 hammers exactly, more than half the cost) then changed back to the Granary.
And Hari, our new city:
And yes, we have horses:
If I am not mistaken, that rice near the horses is unfarmable

I don`t see a good city to grab them, I guess better let our culture get there.
On a last note, the gems in the capital let us have better GNP then a financial civ:
Not bad.
Save is attached.