Yet another waiting for civilizations freeze. just move the two gatherers south one plot and press end turn
current svn, having problems with the games freezing WfOC too
OK, Here's a repeatable instance of poor pathing. The stone thrower should be taking the route in pic 1, and then one more square, for a total of six turns, but it takes a seven turn route instead. There isn't any damaging terrain that could explain this. The Save is attached.
Here's another odd bug, this one I suspect is viewport-related. The flag is doing some wierd progression between my flag and the barbarian flag when I'm preparing to attack some enemies.
I'm bumping these two issues, as it looks like no one noticed them, and I don't want for the to get buried, as they aren't trivial issues.
When I load this save with an older SVN I can play it for at least one turn, If I load the new save with SVN 3098 it freezes again...The game freezes when I press enter for the next turn (SVN rev 3098). I saw that a few turns before but then I could play on when I restarted the game. This time I couldn´t.
When I load this save with an older SVN I can play it for at least one turn, If I load the new save with SVN 3098 it freezes again...
No, that definitely has nothing to do with each other.I'm just spitballing here and may be talking out of my rear end, but...
I know that a big priority is making sure that save games are compatible across the various versions, but with all the CTD and WFOC lately is it possible that save game compatibility isn't possible any longer?
Can't load your save - current assets must be missing something you have that is no supported by the save compatibility code. I tried with the latest SVN but it won't load.
By the way, the button for the Astaru (sp?) religion is broken. When you have a missionary in a city and want to spread religion the button is pink, although the missionary still spreads its faith as normal.
Still getting 2 PINK religions for dds ???
OK, Here's a repeatable instance of poor pathing. The stone thrower should be taking the route in pic 1, and then one more square, for a total of six turns, but it takes a seven turn route instead. There isn't any damaging terrain that could explain this. The Save is attached.
...as obviously you shouldn't be able to avoid things you can't see!