After load old save in v26 you will see popup to make dll recalculations (do it) and than your civics will stay as they are (if they will be avaiable ) and 2 new civic categories will show.
After the dll recalculation just choose new civics (from that two news categories)
After load old save in v26 you will see popup to make dll recalculations (do it) and than your civics will stay as they are (if they will be avaiable ) and 2 new civic categories will show.
After the dll recalculation just choose new civics (from that two news categories)
A couple of civics were removed Standing Army was one. Some were renamed when it would probably have been better to have kept the same name Civic_Bandits/Civic_Banditry.
A couple of civics were removed Standing Army was one. Some were renamed when it would probably have been better to have kept the same name Civic_Bandits/Civic_Banditry.
So how will the load code handle a missing civic? Worst Case scenario, you have to go through each category and check what you are running, but that is a one-time event.
So how will the load code handle a missing civic? Worst Case scenario, you have to go through each category and check what you are running, but that is a one-time event.
The code for checking is in there, but I think there is one ALLOW_MISSING missing so that it will complain and reject the savegame if anyone is currently in a removed civic.
The save game will load and if civic you had is not there then you now have no civic set in that group. The other problem where the civic moves from one group to another group is also handled OK.
Just check your civics after the recalc and set them as normal.
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