ExpiredReign
Deity
My 2 cents on the "Healing" promotion.
No!
Whilst it is historically true that units did overcome tremendous odds and fight off an enemy I think it is a bit of a stretch to call that a "Promotion". If the mechanics of combat incorporated a random effect of giving health back to an injured unit based on 'whatever' then I would accept it. But getting healed after 10, 20, 30,... XP. No.
The division of promotions into 'Rough/Plains' is also a bit strange.
What about 'Accuracy' vs 'Cover' for ranged and 'Parry' vs 'Power' for melee.
Not sure about the values yet. Or for that matter if it actually would make a difference to how the combat mechanics work. Basically though it is along the line of Offense/Defense choice.
Will we build up units to sustain an onslaught or are we doing the slaughtering.
No!
Whilst it is historically true that units did overcome tremendous odds and fight off an enemy I think it is a bit of a stretch to call that a "Promotion". If the mechanics of combat incorporated a random effect of giving health back to an injured unit based on 'whatever' then I would accept it. But getting healed after 10, 20, 30,... XP. No.
The division of promotions into 'Rough/Plains' is also a bit strange.
What about 'Accuracy' vs 'Cover' for ranged and 'Parry' vs 'Power' for melee.
Not sure about the values yet. Or for that matter if it actually would make a difference to how the combat mechanics work. Basically though it is along the line of Offense/Defense choice.
Will we build up units to sustain an onslaught or are we doing the slaughtering.