v40.1 patch

Game didn't crash at all for 800 turns. Now everyone is in Medieval - Renaissance era.
Memory usage is 1800 MB, it took 75 seconds per turn on average (last 20 turns).

Your fix can be pushed to SVN now.
Here is AI autoplay save.

Approaching 1000th turn (industrial era now) and no crashes yet :D
Turn times were around minute and 50 seconds
This is on Pangea landmass (tiny map with 4 AIs on Noble/Normal)


1000th turn - Industrial era
Turn time was on average minute and 36 seconds.
 

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Going to need a save please.
It stopped happening now and I don't have an autosave where it was still happening so, unfortunately, can't provide a save. I'll send one if it starts happening again.

EDIT: scratch that. just happened again. Here is the save.
 

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@billw2015 another AI autoplay report.
1100th turn, Atomic era. One AI was conquered, second AI is going to be defeated soon.

2 minutes 30 seconds per turn.
Also 1000th dog unit lol....
 

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Downloaded the last autoplay report from raxo to take a look, see if one civ had a runaway number of wonders (but it's surprisingly matched all things considered?). Still, I noticed this oddity with culture. I'm not sure what caused it, but *something* went weird in the cultural generation between the civs, which, had developing traits been enabled, would probably have led to a different result. Just an interesting note, mostly.
 

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  • Cultural_Explosion.png
    Cultural_Explosion.png
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Shall we aim for first weekend in February?
I'm going to address more things on this list: https://github.com/caveman2cosmos/Caveman2Cosmos/projects/12
I think there are no known crashes or freezes at the moment.
If there are other bugs please add them to the github project.
We can still make v40.1 directly from master as it currently is I think, there hasn't been any significant gameplay changes as far as I know.
 
Shall we aim for first weekend in February?
I'm going to address more things on this list: https://github.com/caveman2cosmos/Caveman2Cosmos/projects/12
I think there are no known crashes or freezes at the moment.
If there are other bugs please add them to the github project.
We can still make v40.1 directly from master as it currently is I think, there hasn't been any significant gameplay changes as far as I know.
Sounds good to me.
 
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