EDIT : Just re-read the mess I wrote last night/morning

... so we re-word ...
1. The idea to incorporate a civilization who's only purpose is to breed heaps of animals ...
>This came from my suggestion of having barbarians be depicted as wolf pack and spiders ... and if marine is required you just can't beat a kracken
2. About the unalligned Animal Civilization
> The creatures would have a neutral attitude to the vamps, since they are used to protect boarders around the vamp cities/buildings ... foolish vamp units still risk being attacked though.
> The creatures are then in a locked war with humans ... they see man with his axe, fire and gun a threat.
> NO Diplomacy could occur with this Civ ... envoys eaten (as in Zombie Mod) ... after all ever try negotiating with an agressive dog?
> The Lairs (cities) of the Animals would not be taken over by anyone ... just destroyed (no culture) ... they would be located in inaccessible terrain ... deep in the forest or mountains ... only produce animal units to attack or defend ...
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I love barbs and goody huts in the game ... for me it just adds a little more anticipation and fun ...
I still like the idea of barbarians, so if the animals idea is not used ... what about Barbarians being unalligned gypsy raiders
Szgany ... crude units ... :hmmm: maybe ... one with cross-bow ... the other with musket ...
> they would fear civilized man (due to their superstitious nature and blatant disregard to law and order)
> they would fear and loathe the Vamps who are their ancient nemesis (for they have always been considered items for the larder and slaves by the Vamps)
> They will naturally defend against agressive animals
I would also like you to reconsider the Goody Huts ... I think they would be symbolic of the gypsy camps of the peacefull Romani ... since their lifestyle is different, they just want to be left alone ...
Pop Hut Options
> Money - The Romani have had little warning so have fled leaving all their possessions ... eaten if Vamps
> Abandoned - The Romani scouts alerted the camp and all that was discovered was a cold fire circle
> Map - An old man is left at the camp site and tells all about the surrounding countryside ... then he disappears or eaten
> Tech - same as above, (however I wouldn't have this option)
> Barbs - A trap by the freindishly sly
Szgany
> Settler unit and City - (I would disable)
> Unit which joins you - maybe transforms into a 'scout unit' ... Not sure who this mods in game ... can goody hut units be different things to different Civs ... the problem is Vamps wouldn't have scouts only their
thralls (basic enslaved unit) ... I suspect easier to not have this option ...
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There are great 'camp' graphics which could be used for
Szgany and the peaceful gypsy camps ...
Hope this is easier to read
