Vampires of Transylvania

KingArthur said:
No problem if my Guide idea is unworkable I have many more :).

I think you could enhance the role-playing aspects of this game if you made some single-character "civs". By this I mean create a civ for each important non-playable character. They will have a unit and a leaderhead. The diplomacy file could be adjusted to give you a feeling of "interacting" with a real character- for example, they could impart elements of the story line: "Listen very carefully I will say this only once...."; or you could get them to ally with you against your enemies. If you give their units the "king" flag they can even exist without having to give them cities so long as regicide victory is turned on.

This would not work for pbem because only 8 civs are permitted in a multigame :(
 
fe3333au said:
This would not work for pbem because only 8 civs are permitted in a multigame :(
It would be easy to make a PBEM version by just knocking out a few of the character-civs.
 
Possibly only the Hunters,because the AI can't think right,as example I may use the Escape from Zombie Island 2,if KA let's me to use it as an example,if you let AI handle the survivors,they only lock them selfs up to their buildings and do nothing.

I wish that the CIV 4 has avaibility of making scripted events
 
Question - Can the AI be set to achieve a cultural victory?

If so you could have a civ with very strong defended cities (not take overable) to regularly spew out workers ... these become the targets of the vamps who convert the worker to thralls (slaves) ... The Thralls have to be taken back to castle (capital city) where they are sacrificed on the Black/Blood/Dark Altar ... The Altar produced cultural points ... only way for Vamps to get culture points ... GAME OVER when reached 10000 (whatever number) of Culture Points ... in game reasoning could be to collect enough blood or souls to summon the Great/King/Omega/God Vampire

The Altar has to be built in the vamp city or maybe all vamp cities if you want the vamps to have more than one ...
 
Although this is getting further away from your original idea, what about making the scen with two civs only? the vampire civ and the austrian expedition & embassy area?
I think that due to the lack of events making it as simple as possible is the only viable option :|
 
At any rate don't forget to make if so we can upgrade the heros :)

the culture seen to be able to work for vampires.

The two civ would than stray off the main story, rescue the princess. However, Austira civ and hunter may somehow comes together then it might work.

But with the events should also be a part of the maps as it will not be another build and conquear maps. Maybe a space victory? AI can do that can they?
 
Yes, austria i guess can be a seperate civ, or it could be in a way part of the hunter civ (if the storyline is something like this: the hunters got to convince the local austrian commander that the threat from the vampires was real, so he gave them some of his troops too etc etc). The ai would just ruin the fun if it was left to control a civ on its own, thats all, whereas if the vampire civ is all it controlled one can easily make it very hostile, giving it only attack units or something like that ;)
 
I allready consired the cultural victoy for the vamps,but does the AI sacrifice the workers in Age of Discovery and in MesoAmerica scenarios?Because I would want to know,if the AI could handle this.
 
Do you want the "mill" city to be just a mill, or to also have other buildings? (note that if this will be just lh terrain it will be smaller than a city anyway)
 
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