Vampires of Transylvania

You could have 2 or more vampire factions ... you already have the LHs used in War hammer mod ... Vlad which is the transylvanian type and then you have a ancient mummy-type or even a lich-type
 
Love the idea.

I would suggest that the vampire's castle be enclosed by an impassable forest (as well as the moat suggested by Goblin Fanatic). There would of course be a couple of routes (preplaced roads) through the forest but these would be swarming with the vampire's minions (who incidentally can cross forests just fine) and possibly a couple of preplaced, immobile, unbeatable nasties ;).

Anyone foolish enough to get through by this route is guaranteed to end up dead (or worse).

That's where the Rescuers would need help from another faction, this could be the Locals or the wild hill people. From them you could obtain a resource that allows you to build a "Guide" unit who is able to cross forests and build roads as he goes.

In this sort of scenario you need plenty of twists and surprises for the player. I have a few ideas but do you want to discuss them openly here or via PM?
 
fe3333au said:
Not bad V ... any chance of some grave with headstones?
Maybe 3 in a row ... ;)

i will try to make it, good idea ;)

what about a medieval lore resource? it can give undead knights units, or something like that, or be even a victory location.

you should come up with a list of resources. A cemetery can provide zombies ;)
 
I'm gonna be away for a few days, probably leaving tommorow to enjoy my uncle's cottage in the woods :)
I'll help out more when i get back...
The guide is a good idea but the AI wouldn't handle it so the hunters would be played by a human only.
Now, i believe that we don't have gypsy units, also, wild people would make sense for vampiric servants cause they are wild, living generation after generation serving Vlath. There could be a third, uncivilized village in the mountains that way.
The terrain graphics are really great.
 
Sorry, i think you were talking about the tomb, so here it is again ;) (i wanted to rework on it a bit before reposting it)

edit: i am taking it out, and will make a different one :)
 
Ok, i think that garlic has been made, perhaps it can be found in the resource threads?
If not i will try to make it.

Also what about a banner? I made two, a black one, and one with a Delta with two small teeth. Delta is just the first letter of Dracula, and the teeth are there for obvious reasons ;) But perhaps the simply all-black banner is more atmospheric.
 
Had a search for 'garlic + resource' ... Nothing :sad:

Silver is already available :D

Just thought if you do go with more than one Vampire factions ... one could be called Wamphyri which AFAIK is the Romanian spelling (this could be the original infected and have either the cloaked shadow LH or the Mummy LH

@Spetznaz - Post your map here ... it will generate good discusion
 
I've googled those, maybe possible to turn them into civ3 graphics somehow.
The Romanian Red:
RomanianRed.jpg

And a variety called 'Music'
Music.jpg

This would look nicely for civilopedia...
garl.gif
 
I agree the last one is very sexy ;)

Enjoy your holiday

EDIT - The zip is Here it has 128x128 and 32x32 in the .pcx format

Here is the adapted picture

garlic.GIF
 
Goblin Fanatic said:
The guide is a good idea but the AI wouldn't handle it so the hunters would be played by a human only.
True the AI is stupido and this scenario could be another fun PBEM. However, you could induce the AI to build roads by providing a few luxury resources as "breadcrumbs" which the AI will try to link up using roads and a colony. You just need to place these resources at the far edge of the forest.

Goblin Fanatic said:
Now, i believe that we don't have gypsy units, also, wild people would make sense for vampiric servants cause they are wild, living generation after generation serving Vlath. There could be a third, uncivilized village in the mountains that way.
Maybe the wild people could be harbouring a secret like lycanthropy (spelling?)

@varwnos - I love the graphics, are they modified terrain? I was thinking how they could used and remembered Juul had made an invisible city graphic. If you built different terrain as buildings - church, graveyard etc we could place Juul's cities on top of them and it would give each "city" a unique look. The only limitation is the available terrain sets.
 
an invisible city graphic? did he just provide a pink background as the city.pcx? :lol:
I agree, this idea is very good for some of the tribes, although terrain resource tiles are significantly smaller than real city graphics & modifying the terrain itself (not the resource) is something i havent tried to do yet :|

as for the graphics: they are all resources, yes, apart from the cities posted in page #1 :)
 
No problem if my Guide idea is unworkable I have many more :).

I think you could enhance the role-playing aspects of this game if you made some single-character "civs". By this I mean create a civ for each important non-playable character. They will have a unit and a leaderhead. The diplomacy file could be adjusted to give you a feeling of "interacting" with a real character- for example, they could impart elements of the story line: "Listen very carefully I will say this only once...."; or you could get them to ally with you against your enemies. If you give their units the "king" flag they can even exist without having to give them cities so long as regicide victory is turned on.
 
Hmm...It's possible,but I think it would make the game a little too complicated and the sides so far are and their victory condition:
The Hunters: Rescue James Grant's girlfriend
The Alliance of Villages:None,thought about making this AI
The Vampires:Conquest,Domination
The Wild Hill People:Conquest,Domination
The Austro-Hungarian Expedition:SpaceShip
The Ottoman Expedition:SpaceShip
 
I think KingArthur idea are good, those civ, don't need any victory condition, their purpose is to help the Human Controled Civ. or AI, that way, it makes the possible to have many different unit without too much Civ. for cities.
 
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