Great! Thx Loco. Is it SDK only or have any pythonfiles been changed?
@Olleus and ELM
btw please could you tell me exactly which files you upload everytime you change files on the server? Else I allways have to update every file again just to make sure.
There couldn't have been a worse time for your comp crashing, Olleus
I asked ELM to work on the transfer but he didn't respond yet. ELM, please notify us if you want to do the conversion or not while Olleus is stuck with his machine.
There couldn't have been a worse time for your comp crashing, Olleus
I asked ELM to work on the transfer but he didn't respond yet. ELM, please notify us if you want to do the conversion or not while Olleus is stuck with his machine.
Just checked the merged code for the warlords patch. It still needs proper testing and bug flushing. I'll work on that in the next few days. But at least it builds and runs. So far I have only had to change some route pillaging code because the patch changes a class call to a pointer to a class.
And for info, there is a heck of a lot of AI code changes from the patch, be interesting how different the game plays or wether it is all sutle changes
EDIT: I guess I was just too eager to go code hunting and just jumped into it without remembering to tell anyone
Files changed from merge - forget the dates, they where notes for me.
Spoiler:
Files without merge dates involved so many changes so it's best to compare the version history rather than the huge post I would need to show the differences
Yeah, thanks a lot Loco.
So, what do you want me to do once I start modding again. I am first of all going to tidy up all of the psychology bits, but then what? Do you want me to improve magic, do the new commerce or something else?
So, what are the latest files? Is it the python and c++ from here, and the other stuff from the "Warhammer-warlords - Latest version" thread? Or am I missing something?
Since we got Tortise, all C++ changes and python I've done has been uploaded to google deposit. And when I try to get the latest, I just update my Tortise stream.
I hope this is the right approach, and they are the latest files
The latest art/xml is allways in the sticky thread. Sorry for not having updated in a while but I'm still waiting for chamaedrys' work on the buildings.
There are still some modcomps left for integration in the second post there too- don't forget those!
Afterwards we should get to Magic. No need for the new commerce until the player can cast some fun stuff with it.
Besides magic many other minor things are still to do. I.e. we have many many nice models for pirates now(FFH) so scripting could be done here for pirates as first seperate barb-player. The Kuriotates city system from FFH needs to be adopted for chaos. We need Great Generals be able to leave their units again(FFH). And the Undead need still to rise from the battlefield(Discussion we had in the undead thread). Of these minor issues there's no particular order of importance so whatever you codemasters like to do first - just tell about it so we can discuss the details a last time before you start.
@AH
Just download the mod and afterwards all the files in the third link of the first post in the sticky thread replacing the old ones.
I just saw the gamecore.dll dates from 6.10.06(that means I think I finally figured out how to use svn...) can you guys compile the latest changes and upload them? Or am I in error?
LO, did you upload your compiled dll? because if yours is 11/11 and Ploes is 10/11 it will probably be because you've made a changed on your machine/ or compiled an earlier change.
I ask this because I just realised that I uploaded all the changed source code, but not the dll. But because LO made a change after the patch migration, his compiled dll should include all the differences. Anyway, I'm going to get the warlords version from the sticky post and see whats missing from my working copy
Yep, the problem was the ddl from the source directory was not compiled from the latest code. I updated to the latest code, rebuilt the DLL, added it with all the files from the sticky thread and *presto*, it works. Using the dll from the sticky thread crashes the load. Also the Dll was .2mb smaller, (this is from the latest version thread and the warloads root directory from our development upload.).
I've just finished uploading the Dll - version 83. Ploe, upload this version and see if it solves your problem.
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