Justy,
1. Ships must move faster. > MUST HAVE. A ship takes so much to go around the world while a horse is insta-teleported via RR
2. When horseback riding is discovered all units should gain a speed bonus. > MUST HAVE. Duh...
3. Units in a stack should gain the ability to form a column. This is not the same as an army. A column would gain an additional speed bonus. This bonus would be because of the existence of logistical units such as wagon trains, jeeps, dueceandahalfs, humvees, etc. If these units are wiped out in the ensuing battle then the column would revert to an ordinary stack of units. > Interesting. Should require a "horses/wagon/humvees" unit per 10 units.
3. You should also be able use an enemies roads and railroads. > Hmmm... Don't agree in RR! Ok on roads.
4. River transit should be available up and down stream when tech allows. > with a insta-RR transportation, who cares?
5. Since it would unfair for the defenders to have attacking units speed in without a chance to respond I would grant defenders a chance to auto-intercept attackers. These defenders if in this mode would have a 2 or 3 square surveying radius. If an attacker were detected the unit would move immediately adjacent to the attackers and respond. The result of this combat would be a normal attack vs. defence encounter. I would also give the defender a percentage to ambush the attackers in which their defence is doubled. Fortified units would lose this ability. > Just in some units...
Wars should be
quick and decisive . To put a buffer against this increased speed actually inflating wars I would suggest increasing the monetary and social cost of war. Wars contrary to belief are not good for an economy. The more units involved the greater the drain on the economy. I would also allow defecit spending. You could prolong the war and press on but you would put yourself further into red ink. The farther you sink the worse your economy gets. > Thought of that, but I disagree. Fascism is already toooo powerfull and would gain even more advantadges. Besides, that is not true in some war economies, like the US for example (where a "good" war always boost the economy)
I think these proposals would speed up wars and make them more realistic. It would also make planning for war more important. Also without wars taking up so much time in gameplay it would allow other interactions between civs to become more important. I understand that those who see Civ solely as a wargame will disagree, but I would like to see other avenues explored. I do enjoy the war aspect of Civ and I could always play Civ 3 or Civ 2 or Civ 1. Civ 4 should offer a little more. > Right, but I think these would not be enough. I don't see evidence here that my feudalist/fascist civ would be in peace for many, if any, turn...