An element that has always annoyed me in Civ3 is that all units have an upkeep cost of 1.
I suggest this radically changed; ADVANCED and SOPHISTICATED units shall have greater upkeep cost. Before listing my proposals, let's first have a look at the real world, and compare it with Civ. The USAF is the only organization to have stealth aircrafts, and has only 10-15 bombers and about 100 fighters. To the contrary, a civ may build St.Bombers as if they were warriors! That's silly, don't you find?
So, I propose the following:
All units of Ancient and Medieval Times shall have an upkeep cost of 1, while after the industrial revolution upkeep cost shall vary.
Why do I make this suggestion? Because I'm a realist nurd, and because I don't like excessive simplicity.
After the Industrial Age and in Modern Times, maintainance cost should be formed just about like this (selective proposals):
[UNIT]:[UPKEEP COST (in gold pieces)]
Worker:1
Riflemen:1
Ironclad:2
Infantry:2
Destroyer:2
Transport:2
Artillery:2
Bomber:2
Sub(Diesel):2
Tank:2
Paratroopers:2
Marines:2
Radar Artillery:3
Fighter:3
Cr.Missile:3
AEGIS Cr.:3
Mech.Inf.:3
Chinook:3 (helicopters in the modern world are very expensive)
Jet Fighter:4
Battleship:4
Sub(Nuclear):4
Modern Armor:4
St.fighter:4
Taktical Nuke:6
St.Bomber:8
ICBM:12
*SPECIAL UNITS of Ind.&Mod. times: half the cost of the units they substitute (e.g. F-15s will cost 2)
In order to balance the unit cost, I suggest more ways of raising revenues were implemented. The extend to which they will be raised, however, shall not be such that will be able to cover the expenses of having 30 ICBMs and 40 St.Bombers, etc. (like it currently happens). By contrast, revenues shall be such that will arise the need for the player to make a wise selection of troops.
Personally, I have already suggested in another thread, to bring back HIGHWAYS city improvement, in which case revenues for each city are effectively increased by 50%.
Oh, and for you guys that may not like the idea, I suggest this maintainance policy was made optional.
I suggest this radically changed; ADVANCED and SOPHISTICATED units shall have greater upkeep cost. Before listing my proposals, let's first have a look at the real world, and compare it with Civ. The USAF is the only organization to have stealth aircrafts, and has only 10-15 bombers and about 100 fighters. To the contrary, a civ may build St.Bombers as if they were warriors! That's silly, don't you find?
So, I propose the following:
All units of Ancient and Medieval Times shall have an upkeep cost of 1, while after the industrial revolution upkeep cost shall vary.
Why do I make this suggestion? Because I'm a realist nurd, and because I don't like excessive simplicity.
After the Industrial Age and in Modern Times, maintainance cost should be formed just about like this (selective proposals):
[UNIT]:[UPKEEP COST (in gold pieces)]
Worker:1
Riflemen:1
Ironclad:2
Infantry:2
Destroyer:2
Transport:2
Artillery:2
Bomber:2
Sub(Diesel):2
Tank:2
Paratroopers:2
Marines:2
Radar Artillery:3
Fighter:3
Cr.Missile:3
AEGIS Cr.:3
Mech.Inf.:3
Chinook:3 (helicopters in the modern world are very expensive)
Jet Fighter:4
Battleship:4
Sub(Nuclear):4
Modern Armor:4
St.fighter:4
Taktical Nuke:6
St.Bomber:8
ICBM:12
*SPECIAL UNITS of Ind.&Mod. times: half the cost of the units they substitute (e.g. F-15s will cost 2)
In order to balance the unit cost, I suggest more ways of raising revenues were implemented. The extend to which they will be raised, however, shall not be such that will be able to cover the expenses of having 30 ICBMs and 40 St.Bombers, etc. (like it currently happens). By contrast, revenues shall be such that will arise the need for the player to make a wise selection of troops.
Personally, I have already suggested in another thread, to bring back HIGHWAYS city improvement, in which case revenues for each city are effectively increased by 50%.
Oh, and for you guys that may not like the idea, I suggest this maintainance policy was made optional.