SwampCow
Warlord
This may be mentioned elsewhere but I was curious about peoples' thoughts on varying costs for techs trees based on civilization. Maybe not the advanced techs, but the first couple of techs per tree should have their costs reflect differences based on civs.
For some civs, it is thematically consistent that Hunting would be much more easily gained then say, fishing. At no time should any of the elven (or Doviello) have to spend the same amount of time working to get hunting researched as, say the Bannor. Likewise, dwarven civs should have a lower cost for masonry tree while fishing would be quicker for Lanun and mysticism for Elohim.
We already assign traits that fall in line with trees so I feel it may be better to have research varied based on such traits.
Or, I may be a total fool.
For some civs, it is thematically consistent that Hunting would be much more easily gained then say, fishing. At no time should any of the elven (or Doviello) have to spend the same amount of time working to get hunting researched as, say the Bannor. Likewise, dwarven civs should have a lower cost for masonry tree while fishing would be quicker for Lanun and mysticism for Elohim.
We already assign traits that fall in line with trees so I feel it may be better to have research varied based on such traits.
Or, I may be a total fool.